To sumarise, I think we agree that
- Units with Jump packs cannot choose to fight as they want. Jump pack is just a means of movement.
- WE can elect to choose to fight CC or FF but may only allocate hits accordingly.
- Skimmers can choose to fly off the ground and force the opponent to fight with FF.
The perenial question is if the opponent is also skimmers, why can't they climb right up and re-engage in CC.
Moscovians suggestion is that where there is a Skimmer vs Skimmer engagement and one side chooses to fight FF, the other side should be allowed to fight CC. So each side gets to choose the most appropriate fighting value.
Apart from the insane difficulties of actually getting physically close enough to another flying machine that is behaving erratically, I think one point that has been missed is that the skimmer rule actually imposes FF on the enemy unit by choosing to get of the ground. In this, I think Hena has got it right, where he suggests that it is going to be virtually impossible to get close enough to an enemy that is moving around and actively trying to avoid you.
The other problem I have with the proposal is that it is not logical - either the two units are using CC values because they are B-B, or they are using the FF values because they are separate. Allowing a mixture is saying that they are simultaneously B-B and separate which is a nonsense.
As Greg said in the thread, Skimmer Vs Skimmer
can use CC values
if they both want to, but if one or other chooses to fight at a distance, then both have to use FF. I must say I do not see the problem with this approach.
Furthermore, if you want to restrict the Tau units, make them 'Jump pack' rather than 'skimmer' and the units can be then caught by assaulters.
(my two penneth as they say)