We've got up to the end of turn 1 and I've posted a battle report -
viewtopic.php?f=84&t=25791Overall the system seems good, but it could definitely be improved. I'm keen to play and use it a lot. It's great that you can save games and come back to them to gradually play game(s) over time as opponents are free (does the game allow multiple games to be saved to play more than person? I haven't tried).
Being able to select and move multiple units at once is probably the biggest priority.
Coded limits for movement like was discussed before would be good too.
At normal zoom levels characters aren't distinguishable from regular infantry. It would help if they were more obviously distinguishable in some way – perhaps characters / leader units could have different coloured bases for easier recognition?
It would be very useful to have a thin line running across the table, marking the two halves.
Being able to mark the deployment zone would be good too. Perhaps the game would allow for a terrain piece the size of the battlefield which is see through and semi-translucent in both deployment zones in the appropriate areas which could be overlaid onto the battlefield temporarily duing deployment then removed afterwards? There could be a version for regular edge deployment and two variants for corner deployments.
Terrain-wise hills, roads, rivers / lakes (the latter could be a splodge of water you could lay down multiple times in an area to make a particular lake shape) would all be good in time.
Could we get templates for barrages and orbital bombardment please?
What's the maximum number of units a particular army can have? Seperate Black versions of all IG units for Commissars would be good and at least most if not all of the SM unit plus character combinations, depending how many there's space for.