[EX] Exocrine blitz brigade... |
ragnarok
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 3:09 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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I've been penning a few army lists at 3000pts, to take on NO-1 on the 8th (with either ulthwe or necrons).
In one of the lists I created a nid blitz brigade. However it isn't the usual carnies and tryant, rather it was exocrines and a tyrant, with a few haurspex to act as ablative armour.
The brood consists of 1 Tyrant 2 Daco-exocrine 4 Lyco-ecorines 2 Haruspex
However, it feels wrong to be able to build such a force. Despite the fact it contains 6 artillery bugs its movement is only restricted by the synpase creature leading it (15cm).
It has an impressive amount of firepower 1x 30cm AP5+/AT6+ 2x 45cm 1BP(ie AP5+/AT6+) indirect fire, disrupt 8x 45cm MW5+ ignore cover 2x 20cm MW5+ ignore cover
All for 650pts.
So after all this rambling I think that exocrines should be movement 10, to balance out the firepower they can give out.
Any thoughts?
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clausewitz
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 3:23 pm |
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Joined: Thu Jul 07, 2005 2:02 pm Posts: 916 Location: Glasgow, Scotland
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I'm not a 'Nid player but that doesn't look too bad when compared to a IG Tank Company. ?It seems to trade long range firepower for especially nasty short range firepower. ?But with a 15cm move you aren't always going to be able to hit the target you want with the BBBB(Big Bug Blitz Brigade)
Mixing indirect fire weapons with non-indirect fire weapons is also not always the optimum combination IMO. ?The short range weapons will favour doubling/advancing towards the enemy, but the indirect fire weapons (usually) work best sitting behind some terrain on sustained fire.
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ragnarok
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 3:30 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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The Daco-exocrines were included to add some BM laying capability. The orginal swarm was just a group of Dacos and a LSN. It then evloved into its present version.
However I can see the indirect fire bugs still being of use if the enemy is too far away to bring the lesser guns to bare.
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ragnarok
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 5:25 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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I honestly think that the problem is their speed. (both versions of the exocrine) they are faster than carnies, which are assault creatures!!
2xMW5+ is fine at the range they are at, a good compramise for 1BP disrupt and indirect fire.
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Chroma
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 5:36 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (ragnarok @ 29 Nov. 2005 (16:25)) | I honestly think that the problem is their speed. (both versions of the exocrine) they are faster than carnies, which are assault creatures!! | Should Carnifex have *gulp* infiltrator to represent them barrelling forward?! That would *definitely* require a point increase!
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Chroma
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 5:58 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Hena @ 29 Nov. 2005 (16:52)) | I dunno. It would change the balance quite a much as then most of the cc nids would have infiltrate. Would it be too much? Definately then no FF, perhaps drop the second MW or hike up cost. | Well, close combat is what 'Nids are supposed to do best, no? *laugh*
I've found that it's only the infiltrating Bugs that are even getting into hand-to-hand. The rest are either shot or FFed to death... and it's frustrating as well as pushing me to take much shootier armies.
The Screamer-Killer stats would definitely have to be tweaked for that... losing one MW attack might do it, just to finally get one attack in! *laugh*
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Chroma
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 6:00 pm |
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Joined: Fri Jun 24, 2005 3:06 pm Posts: 9684 Location: Montréal, QC, Canada
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Quote (Hena @ 29 Nov. 2005 (16:54)) | Perhaps the Exocrines move could be dropped tp 15cm... But the main thing that I have is the feeling that once Hive Mind has one thing figured out, tis gets widely dispersed (eg. 4+RA on most armored critters, 20cm move on all "worms" etc.). Dropping exocrine move to 15 would kinda feel odd on that ground. | Since they are bio-tanks, I think they should be faster than foot-sloggers. And with a 15cm move, they'd be almost garranteed to be garrisoned, instead of requiring a static Synapse Node to do it.
20cm is okay, I think it's the Carnies (S-K) that need a little work.
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ragnarok
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 6:31 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Quote (Hena @ 29 Nov. 2005 (16:54)) | 20cm move on all "worms" | Worms? WORMS?? Your norn queens might still make worm style biotanks but mine are\looking into giving them legs. 6 for lyco and 4 for dacto (with the middle 2 being used as bio launchers).
Well they will do once the carnies are finished So many conversions, so little time.
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ragnarok
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Post subject: [EX] Exocrine blitz brigade... Posted: Tue Nov 29, 2005 6:57 pm |
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Joined: Fri Jun 24, 2005 2:43 pm Posts: 2084 Location: Reading, England
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Sheep? SHEEP?? What are your norn queens doing making furry brood creatures . Though uddrs would give several shots.....
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