Ok so I brought my Dark Eldar to PewPewCon in Skövde. It was my first game after moving (7 months) so I was feeling rusty. I made some real brainfarts.
The first mistake wasn't actually a game mistake, but rather that I forgot to take any overview pictures of the board, which might make it a bit harder to follow this report.
I brought the following list. I don't know if it's really any good, but I wanted a bit of everything and it's what I liked to paint.
Incompertus, 3000 POINTS
Kabal of Pain's Way (NetEA Army List Compendium 2012)
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WEBWAY PORTAL [50]
KASHNARAK [50]
KABAL COTERIE [425]
6 Incubi, Archon
KABAL SYNDICATE [450] BTS
6 Warriors, 2 Barge of Pleasure
KABAL SYNDICATE [200]
6 Warriors, 3 Raider
KABAL FLOTILLA [350]
6 Ravagers
WYCH CULT [200]
6 Wyches, 3 Raider
REAVER GANG [200]
6 Reavers
REAVER GANG [200]
6 Reavers
SCOURGE FLIGHT [225]
6 Scourges
HEAVY BARGES [250]
Vessel of Pain
2x FIGHTER FORMATION [200]
2 Raven Fighter
Edit: OK now I have my opponents exact list

Incompertus, 2985 POINTS
Ghazgkhull Thraka's War Horde (NetEA Army Compendium 2012)
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WARBAND (BIG) [585]
4 Nobz, 12 Boyz, 4 Grotz, 4 Big Gun, 2 Oddboy, Flakwagon
WARBAND [425]
2 Nobz, 6 Boyz, 2 Grotz, Warlord, 4 Battlewagon, Flakwagon, 2 Skorcha
WARBAND [340]
2 Nobz, 6 Boyz, 2 Grotz, 4 Battlewagon
KULT OF SPEED [200]
2 Buggy, 6 Warbike
MEKBOY STOMPAMOB [365]
3 Stompa, 3 Dreadnought, Flakwagon
MEKBOY GUNMOB (BIG) [360]
10 Big Gunz, 2 Oddboy, Nobz
BLITZ BRIGADE [235]
Oddboy, Flakwagon, 4 Gunwagon
BLITZ BRIGADE [200]
Flakwagon, 3 Gunwagon, Oddboy
BLITZ BRIGADE [150]
4 Gunwagon
MEKBOY GUNMOB [125]
5 Big Gunz
Anyways on to turn 1:
I kept scourges, incubi with Archon (SC) and wyches in reserves. With two airplane formations it meant only six formations on board at start. I choose my left most objective as the Webway Gate and decided on trying to force a break through on that flank. I deployed the VoP and warriors in raiders to right to act as a delaying force.
My opponent garrisoned his Soopa-Gun formations to the middle of the board on overmatch.
I decided to try to open up the left a bit and sacrificed my Krasnarak. It could reach one big gun in base to base running around the buildings. (The small piece in the open was my Webway Gate objective). The orks used their overwatch to shoot the poor beast who took one or two points of damage). The one gun that could be reached in CC was mauled pretty badly but the rest of the grotz actually finished the DC 4 monster.

Strategy then went to the orks who started probing a bit and sent a small blitz (no odd boy) ahead on the ork left flank. Laying a blast marker (BM) on my warriors in raiders (out of picture). I then wanting to stall a bit sent my fighters after them killing one.
Big gunz hiding in the jungle (top of picture) tried to go on overwatch, but failed and regrouped. The Warlord deciding to keep his reroll.

I decided on a risky move and sent the warriors in to engage the small blitz. The infantry had been deployed out of transport so had to stay on board (DE may shoot or FF from within their raiders or BoP's). On average I'd receive one hit but I had a 4+ save and went in with +3 (being more than double and less BM's). It paid of as I saved the one hit I received.

(pic before resolution, the blitz was wiped out)
I then consolidated (Eldar my make a full move when consolidating) back to some houses keeping out of sight of the Soopa-Guns of the central overwatch warband.

My opponent then sneakily took an advance order with the big warband and really only moved the big gunz he now had line of fire to the warriors, but some rather unlucky to hit rolls saw only one raider go down.

I then had brainfart number one. I decided to send my Vessel of Pain ahead and shoot at the central warband (Advance order making a pop up attack) thinking that my TK attacks would automatically hit his AV flakwagon (that it was treated as a AT attack), but of course the attacks just killed a boyz unit.

Mounted warband went ahead into central jungles on my side. They might have layed a BM somewhere. I responded by sending raiders to advance and pop up to kill two transports.

Stompas wanted payback so doubled and managed to down one raider. Airplanes went in to avenge my poor skimmer craft, but they only managed a BM.

The Orks shifted flank and sent in the second mounted warband on my right. The warriors lost a second raider, for a total of 5 BM's.

I then sent Reaver formation one forward to place shield formations further back and to be in a good place to support later assaults. Orks responded with bikes doubling and laying a BM on them. They actually managed a hit but it was saved.


I doubled my warrior BTS formation. Wanting to take out the Soopa Guns I fired on the big guns. I killed more then I had right to including the noobz but not the soopa guns, breaking them. They lacked good options to retreat to so stayed put.

I decided to retain the initiative. My Archon burst out through the webway with his incubi. I only have a post assault/consolidation picture. They went for the stompa mob and 5 incubi including the Archon got into base contact. The way the stompas were placed stopped the dreads from actually getting into base to base contact and the stompas only had big-guns. I lost one unit but with support of the reavers and some unlucky saves from my opponent saw him loose big and get hacked down. I then retreated to the houses close by.

After that then the orks sent a blitz down my far left flank, but only zaap-gunned a shadow field, of which I failed to take a picture.
For my final activation I was going to assault the mounted warband that had gone into the central jungle (with support from forward reavers). Alas the the dreaded double one came up (used my SC reroll). I opted to move for my hold action and went close to the VoP behind central jungle.

Another blitz went ahead and doubled, the zaap-gun missed so they only placed a BM on my forward reavers.

Rallying saw the orks shed most BM's, the big gunz failed to rally though and stayed put and the bikes kept the one they got after seeing the stompas die. I rallied everyone except for the raider warriors who failed keeping all 5 BMs.

That concluded turn one. I will have to continue this tomorrow, as it to late now. Sorry