Looking at the EA "Assault" Scenario (
http://www.sg.tacticalwargames.net/fanatic/13ea.pdf), we came upon some ideas for attacker options, and I would welcome any advice on how to price/scale/tweak the following, or if you have any additional ideas:
Additional barrage - gain 1 more pt of preliminary barrage - XX/pt, to a maximum of X pts.
Engineers - unit gains the engineer special rule - XX/model? XX/formation?, up to a maximum of X
Strategic Intelligence - attacker gets to ask defender yes/no question (regarding force composition, defender must answer truthfully) - XX/question, up to a maximum of X
Dawn infiltration - attacker's deployment zone is extended 15cm - XX/model? XX/formation? XX flatrate?
Smoke screens - attacker's formation counts as in cover first turn, fires at -1 - XX/model? XX/formation?
Reserves - attacker's formation need not be deployed at start of game, instead move in from own table edge when activated - XX/formation? Free?
Battle Plan - attacker's formation recieves +1 to initiative first turn - XX/formation, XX flatrate?
Additonal ideas: OBA? (Off Board Artilley), OBAAA? (Off Board Anti-Aircraft Artillery), tunneling? trenches? (yes, attackers use them too, in sieges)
Also, we noticed that while there are sizes given for razor wire and tank traps, there are none for the minefields, and no information on the specific rules for anti-infantry/anti-vehicle minefields?