Login |  Register |  FAQ
   
Post new topic Reply to topic  [ 80 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next

Fear God and Dreadnought!

 Post subject: Fear God and Dreadnought!
PostPosted: Mon Jun 13, 2005 9:20 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
Tas, this one is for you?

Well this weekend I did a horrible, horrible thing.  I played a new wargame genre and had lots and lots of fun?

So you know what that means.  That?s right Louie is getting into a new wargame genre.

Let me explain the details.  

The era is Pre-dreadnought through WWI naval combat.  Big ships with big guns what is there not to like.  Now I have always been intrigued by this era but I have never seen a good rule system that was really playable on the table.  

I have seen systems that where massively complicated and at most you could run maybe one or two ship per side because of all the rules.

So my friend, Lamont, brought a rules system called ?Fear God and Dreadnought!?  Now the system was pretty much like all the rest.  It would take you 30 minutes just to figure up all the modifiers to roll a to-hit dice.  But Lamont has done an amazing thing.  

He has programmed a Microsoft Excel sheet that tracks all the hideous amount of modifiers found in the game.  The excel sheets does all the following:

1. Checks visibility from all ships to all others.  Yes, the rule book actually makes you check all that.
2.  Plots precisely your position on a grid map. As such the miniatures involved only represent the general depositions of the fleets.  So are no arguments about placement or measuring.  If the computer says you?re out of range your out of range.  The plotting also includes keeping track of all torpedoes fired.    
3.  It provides you a to-hit number and the number of guns you are able to fire.  So it takes into account your angle to the target ship and already has adjusted for such modifiers as your speed, target speed, angle to target, sea state, visibility, number of guns firing, and range.  Can you imagine looking all this up at the table.

The only thing a player has to worry about is their ship?s speed, heading, and target.  As such you can actually manage a squadron of ships very easily.  This makes to game go by very fast and makes it fun.  

So with this in mind allow me to re tall my first battle report

The background:

At the start of WWI the German Battlecruiser SMS Goeben and Light Cruiser Breslau were in the Mediterranean.  They were chased by the British Navy in the Black sea and made it to Turkey.  Turkey, who was still neutral at the time, took the ships and their crews, they where later ?sold? to Turkey when Turkey entered the war for the Central powers.  So we have two German ships, manned by German crews, flying under a Turkish flag.  Weird huh? :p

The Russians send a raiding force of five Pre-dreadnought battleships and 3 light cruisers to intercept and destroy the Goeben.  There were some destroyers but they where not part of the fight being way out of position when the German/Turkish ships where sighted.  

The battle:

As the battle starts The Goeben and Breslau are heading toward the Russian Light cruiser scouting force with the Russian line of Pre dread battleships behind them.  Let the fight begin.

Being outnumbered five to one really makes the decision easy on what is the ?better part of valor.?  

We ran like dogs.  Our advantage was the fact we could out run the Russian ships.  Even my Battlecruiser was faster than their light cruisers.  So my plan was to give them a stern chase where I could keep them at extreme range while having slightly better odds for my return fire.  

The German ships under my command started a gradual turn to starboard.  We did not want to maneuver too radicaly to give a few good salvos into the Russians.

First blood was scored by the Germans as the Goeben landed two hits against the Russian light cruiser Almaz.  The damage she sustained quickly took her out of the race.  And she dropped out of the battle line.  But the Russians quickly exacted their revenge.

Despite her speed and evasive maneuvering the Light Cruiser Breslau took two hits (what can you say they had less than a 20% chance).  One shell penetrated deeply into the engineering section and her reduced speed would spell her doom.  At 13 knots the Breslau could not even out run the Russian battleships.  I could only imagine the cold reality that now faced by her Captain, realizing there was no way to save his ship.

With grim determination the Breslau turned 180 and charged straight at the Russian light cruisers.  She had two torpedoes and meant to use them.  The volume of fire against her was incredible.  The full weight of the Russian fleet was firing on the poor doomed ship.

Breslau fired her torpedoes but both failed to hit.  (I know, not a good heroic ending but war is hell).  With her last weapon expended Breslau succumbed to the mass fire.  Several 12? shells blew her part and she sank into the Black sea.

In the meantime the Goeben had put a good distance between the Russians and herself.  She tried to keep the Russians at a distance using her superior speed.  At times she would turn to present her full broadside of 8x11? guns to the enemy.  She targeted the Russian Light Cruiser Kugul but the range combined with the low visibility and her high speed made for difficult shots.  She fired off numerous sakvos, but she never again hit a Russian ship.

During all this the Goeben was surrounded by splashes of 12? and 6? shells from the entire Russian navy.  Despite the fact they could barely see the Battlecruisers they where making every effort hit her, but they failed to score a hit.

In the end The Goeben made a high speed run into the fog and the Russians lost contact.

Game over?=)

The details or gaming stuff:

This was a blast of the game despite the fact that we couldn?t hit the broadside of a barn.  The low visilbility made the biggest impact there.  It was a fun chase and it was very challenging game.  As the fox being hunted I had to use my outnumbered but superior ship to keep away from the mass firepower presented by the Russian Squadron.  It was working at the end but the Russian players where getting frustrated because I would not stand and fight.  While I had a 15% chance of hitting, which I never rolled, they where getting like 5% chance or less.  

A big part of my decision not to fight was caused by what I called a ?logic? error in Lamont?s spreadsheet.  The sheet makes all the visibility checks from all ships to all others.  The way he programmed it is like this?if a friendly ship can see and enemy ship all friendly ships can see that enemy ship.

In our example the Goeben was being shot at by the Russian battleships because their light cruiser screen could see me.

While this makes sense at first I realized the logic error later.  While it is true that scouting ships like the light cruisers where used to detect the enemy and report back to the main fleet the position of the enemy fleet.  It was impossible for the technology of the day, signal flags and limited wireless, to transmit data that would allow you to fire on a reported enemy position beyond your own visual range.  

After discussing this with Lamont he is going to build a check in the spreadsheet that will allow you to only fire at targets your ship can actually see.  So while your scouts may report your enemy heading North by NorthWest at heading 350?. They can?t tell you where exactly where to fire.

Well as least that sounds right to me.

I would have been more aggressive if I didn't have to worry about the fire of the Russian battleships from the beginning.  It would be real interesting to run it again with that change.

We also gave Lamont some feedback on the critical hits.  At the moment they are a little severe.  The critical table mostly suffered from the phrase in the critical hits table that says take X% of your ?remaining? damage.  As such we had the Breslau crippled not from the shell that hit her, but because she was to darn healthy when she took the hit.  He is looking at revamping those.  They where his own invention because he said not even the computer could handle the rolling required by the actual rules.  He said it was like 17 rolls just to figure out your searchlights where gone.

The only thing missing from the program is to find a way to make ships follow each other in a line of battle.  He is working on it.  

Well there?s my Sea Story I hope you liked the details.  With my new found drug I have just ordered 11 Battlecruisers from GHQ.  I need help please.


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Mon Jun 13, 2005 9:40 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
Wow, sounds interesting. In fact, the only issue I have with this report was the lack of pictures. :p

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Mon Jun 13, 2005 9:46 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
I know, I know no pics.  Bad Louie.  I report to the commissar for self discipline ritual later. :{

I barely made it to the game, so next time I promise.   :D

Lamont, uses Panzerschiffe minis.  They are one peice resin minis.  Decent stuff.  He is working on a Russo-Japenese war fleets. and has a few odd and ends stuff for WWI.

Me I have but one goal when I build my minis.  "The Race to the South"  Jutland 1916.


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Tue Jun 14, 2005 2:27 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
Awesome!  Great report Luis and I'm very pleased that you enjoyed you Naval experience!

What scale minis did you use?  As I told you, I really like the Hallmark 1/600 series, though 1/3000 is much mroe common.

I really like the sound of your PC gaming aid.  That is a very important piece to stop all that chart checking, book flipping and it sounds like your improvements will really help out in the next game


Well done Kapitan, it takes guts to know when NOT to try and help your Flotilla mates.  The Imperial High Command is pleased to inform you that the Kapitan of KMS Breslau has been postumously awarded the Orden Pour le M?rite (The Blue Max) for his Bravery in action against the enemy.

The Fatherland is proud of you Kapitan!
Report back to base immediately for further combat asisgnement  :)

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Tue Jun 14, 2005 5:36 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
Glad you liked it Tas.

Always good to hear that a true Naval person agreed with my actions.  

All the minis are Lamont's.  He has used Panzerschiffe minis.  These are 1/2400 scale ships.  They are one peice Resin models that are very durable and very nice.  

Of course I choose GHQ, also 1/2400 scale.

GHQ WWI Germans

We'll see what the next engagement brings... :D


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Tue Jun 14, 2005 5:46 pm 
Brood Brother
Brood Brother
User avatar

Joined: Fri Oct 31, 2003 7:52 am
Posts: 10348
Location: Malta
Thank you for visiting the Mediterranean. We hope you enjoyed your short battle here, and that we will see you again in the future.

By the way, the Turkish-flagged German vessels is a key element of my awaited Aeronef fleet. :D
Way to go CC - nice models they've got, too.

_________________
Back from oblivion (again)?


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Thu Jun 16, 2005 2:51 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
So whens the next game?
Cant wait to hear about it! :)

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Thu Jun 16, 2005 5:30 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
I think it two weeks.

He is going to start plating a game for a convention.  The battle of Port Arthur.  

Lamont is has his anniversary this weekend so he won't get a chance to work on the line ahead movemet.  Unitl next week.  Where are his priorities.   :p

But I hope to get my minis soon so I can paint them and set up the "Run to the South" scenario.

Six British BattleCruisers vs five German BattleCruisers

What I have really been thinking off is how to run a WWI naval campaign whre the Germans actualy have a chance.

When you study the numbers it's is suprising the Germans made the British nervous at all.  

The British had more ships, bigger guns, and their ships were faster.  The Germans had better gunnery but the numbers difference alone just amazing.


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Thu Jun 16, 2005 5:39 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
Port Arthur is a great Battle.  Infact, the whole Russo-Japanese war is pretty amazing.  Like your German example, the Japs should have lost badly - Hmmmm....

Remember though, that the RN was obliged to proect all thgose convoys for war maetiel and foodstuff for the island homeland.  germany didnt have this constrain and her Grand Fleet was free for offenive Ops.  That strategic freedom offset their numerical disadvantage to some degree.

Looking forward to hearing your next dispatches Commodore Luis!  :cool:

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Thu Jun 16, 2005 6:47 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
The British had ships all over the world and still managed to have a numbers advantage in the North Sea.

Look at Jutland.

Battleships/Dreadnoughts
Brits: 28
German: 22
(6 six of these ships where predreadnought battleships that were very outclassed)

Battlecruisers:
Brits: 9
Germans: 5

Armored Cruisers:
Brits:8
Germans: 0

Light Cruisers:
Brits: 26
Germans 11

Destroyers:
Brits:77
Germans: 61

Actually it's amazing what the Germans managed to accomplish considering the disadvanatge they had.






Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Thu Jun 16, 2005 7:21 pm 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
You are right, but dont forget the assymetric effect the German UBoat fleet had later on though...

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Thu Jun 16, 2005 9:03 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
I've been thinking of that and wondering if I could use airpower and subs to counter the British numerical superitority.

Who knows...

I'll put on this first battle and see how things go.


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Fri Jun 17, 2005 2:38 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Feb 13, 2003 6:02 pm
Posts: 10956
Location: Burbank, CA, USA
Quote (Cuban Commissar @ 16 2005 June,13:03)
I've been thinking of that and wondering if I could use airpower and subs to counter the British numerical superitority.

Who knows...

I'll put on this first battle and see how things go.

Nuke 'em, it's the only way to be sure...   :p

dafrca

_________________
"Every Man is a But Spark in the Darkness"
              - Cities of Death, page 59

Come fight me, if you dare...... http://dd-janks.mybrute.com


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Fri Jun 17, 2005 9:08 am 
Brood Brother
Brood Brother
User avatar

Joined: Thu Mar 06, 2003 10:01 am
Posts: 7823
Location: Sydney, NSW
German Zepplin raids accross the channel had response out of all proportion to their results as well

_________________
Tas
My General blog: http://tasmancave.blogspot.com/
My VSF Blog: http://pauljamesog.blogspot.com/
My ECW Blog: http://declaresir.blogspot.com/


Top
 Profile Send private message  
 
 Post subject: Fear God and Dreadnought!
PostPosted: Fri Jun 17, 2005 9:15 pm 
Purestrain
Purestrain

Joined: Wed Oct 22, 2003 4:32 am
Posts: 2934
Location: Colorado, USA
I could just cut the British fleet saying the Germans launched a Peral Habor style U-boat strike at Scapa Flow.

I guess that would be one wahy to justify the reduced British numbers.  

Of course nuking is always a option... :p

Tas,

Next game is the 25th.  I think it's going to be the Yellow sea.  Russian vs Japanese

I got an email from Lamont yesterday.  He says he has added a new feature to the program. The ability to remove specific turrets from a ship as they are knocked out.  As such the proper guns can be brought to bear on a target inclusive of damage.  

Before we just kept notes and had to adjust properly.  Now it's all handled by "The Machine"  all hail..."would you like to play a game"   :D

No minis in the mial yet just waiting.


Top
 Profile Send private message  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 80 posts ]  Go to page 1, 2, 3, 4, 5, 6  Next


Who is online

Users browsing this forum: No registered users and 9 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB ® Forum Software © phpBB Group
CoDFaction Style by Daniel St. Jules of Gamexe.net