Brood Brother |
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Joined: Wed Aug 20, 2003 12:30 am Posts: 939 Location: University of Essex, Colchester, UK (soon to be Brighton, Sussex, UK)
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Hello all,
Here comes a second part of the brick that is the organization chart of my chapter 
Actually, this is an ALTERNATIVE organization. I thought that I wanted the force to be SMALLER, so I decided to go for a SINGLE company, but a reinforced one. The complement of the chapter is basically 12 tactical companies, 2 assault, 2 devastator, 4 small scout units and a super-elite unit of quasi-terminators. Here comes a description of the companioes in order: tactical, assault, devastators and scouts. Then a description of the quasi-terminator unit will follow and it will end with a small paragraph aboput the 3 dreadnoughts of the "chapter".
The HQ of the chapter will be left for an other post 
Any comments will be appreciated if you can stand reading 6 pages in word format of background 
Health and sixes,
Xavi
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Tactical units with 2 special weapons are bigger than those that use a Codex Astartes (1 special + 1 heavy weapon)configuration. The low number of brothers means that they cannot afford to have bigger units if the tactical needs do not justify them, so units supposed to remain back in the formation are given less priority.
TACTICAL
1st Tactical Unit: The Brotherhood: The first tactical squad is the brotherhood, composed of veterans. This squad is formed by members of the chapter that have demonstrated a devotion level towards the Emperor and a zealousness even greater than that displayed by other chapter members. They are charged with the sacred keeping of the relics salvaged from Farid VII and are dressed with long tunics. They are more silent than the other space marines (specially the death harvesters, that are a bunch of vociferous barbarians according to the members of the Brotherhood) and prefer to operate in a more quiet way, even in complete silence sometimes. However, they are known for shouting prayers to the Emperor while attacking. Their favoured weapons are the sacred bolter and weapons that ?make the enemies of the Emperor taste the fire of purification?, namely flamers and melta guns. Sometimes they act as an escort for one of the chaplains of the chapter in battle and, it has not happened yet, but if the chapter needed new chaplains they would be taken from this unit for sure. They are charged with the honour of carrying the chapter/company standard when it is displayed on the battlefield. They only take it on marked occasions, and always under the watchful eye of a chaplain when they do so. Their resolve and battle performance usually increases even more when they carry it around. One important characteristic of this unit is that they think it is their sacred mission to rescue imperial relics from the hands of traitors and hence they go for it and to hell with the consequences in a lot of cases. This sometimes disrupts the more planned structures that leaders like Janus favour and have caused them to have some problems with their superiors the actions in Dargos to recover the body and items of Saint Nerius being a clear example of that. Chaplain Marcellus has a similar sight on the matter, thinking that a cursed being cannot be near a relic under any circumstance and usually rises in their defence in the council of leaders.
2nd Tactical Unit: The Testers: This unit is not as elite as the Brotherhood or the other pure veteran units of the chapter, but they are quite adept at acting independently and show a zealousness only found in greater amounts in the elite units of the chapter. They are extremely flexible, being able to act as an assault tactical squad armed with two special weapons or as an assault squad with jump packs. In a sense, this is the ?6th Elite? unit of the chapter. It is formed by members that will be transferred to the other regular elite units when those suffer heavy casualties, a kind of testing step of marines applying for the elite forces of the chapter. If they are to be transferred to assault units, they will be transferred to Assault B first, since the Death Harvesters are only composed of the fiercest members of the chapter (deranged, some say) and a longer ?testing period? to ensure their abilities is usually needed.
3rd to 8th Tactical Units. These form the backbone of the army. They are assault tactical squads. They usually carry 2 special weapons and most of the time their sergeants are armed with a power fist or power weapon (NOTE: only way to model that is to use veteran sergeants). In more static scenarios, some of those units adopt a more standard codex configuration to ensure additional firepower for the squad. However, such scenarios are rather rare, since the chapter prefer a more hit and run approach to warfare. Always the first units to reach a battle zone, usually they are the last ones to leave it. The units that use plasma equipment tend to be led by a follower of the Cult Mechanicus to ensure that the weapon?s spirit does not get annoyed.
9th to 12th Tactical Units. Those are the Second step in a marine?s training after leaving the Scout units. They tend to operate further away from the toughest fighting, so they are relatively safe there. As a consequence of these 2 factors (being further away from the tough fighting and being a ?tactical training? step in the marine organigram) they are usually understrength, since marines are transferred to front line units and their priority for more members is more scarce. If using plasma equipment, they are usually led by a member of the Cult Mechanicus.
ASSAULT
Assault Unit 13 is the Death Harvesters, the elite assault unit of the chapter, composed of veterans. They tend to be equipped with jump packs, but not always, as when using drop pods. The number of the Squad is seen as a bad omen for the enemies of the chapter. They tend to be seen as a little bit hot headed sometimes, though, and they have earned a reputation for recklessness among their comrades.
Assault Unit 14 is the second dedicated assault unit of the chapter. This is the only unit that almost always uses jump packs, only changing them for bikes sometimes, and generally only a few of them will act in such a role while the rest remain part of the dedicated assault squad
DEVASTATOR UNITS
Devastator Unit 15 is a veteran unit, the Taurus Squad. They are dedicated devastator experts. Brother Taurus used to be a devastator marine of the 4th company with friends among the techmarines of the chapter. He thought about the characteristics of armour and their flexibility. He designed a way of coordinating the shots of a devastator squad so as to hit several parts of the target at the same time, stretching its resistance and breaking it under the combined oppression. His devastator squad became great armoured killers in a short time and Brother Marine Taurus got promoted to sergeant for his contribution. Taurus died in Talomenia where his squad was targeted by heavy barrage fire from the enemy after knocking down four rebel leman russ tanks When the dust seated, Taurus was almost dead, bleeding heavily from a grievous bound in the side as a consequence of being hit by a large block of concrete that fell on him. He had the honour of becoming the second dreadnought of the chapter since he could be kept alive long enough as to complete the process. However, the squad survived him, and so did the carefully designed firing strategies he created. They decided to keep the name of their lost sergeant as a signal of respect. The squad was still the best devastator squad in the Black Griffons force when the chapter reorganization took place, so they were promoted to elite status and became one of the Riders of the Apocalypse along with the Brotherhood, The Death Harvesters and the Night Jackals. The best shooters always go here, and they are still the unit that reaches a better result in the Combined Fire techniques developed by Taurus, having a performance of around 122% that of other heavy weapon units in the chapter or in other regular Codex Astartes chapters.
Devastator Unit 16 is a dedicated unit as well, composed of heavy weaponry experts.
SCOUT UNITS
The Alpha Scout unit is the elite scouting unit of the chapter, the Night Jackals, usually charged with infiltration and assassination missions more than simply scouting enemy positions.
The other 3 units (beta, gamma, and omega) are training and recon units for the chapter. A new recruit is assigned to the Omega scout unit when he starts the training to become a full marine brother. There he is assigned a mentor, a full fledged space marine from one of the first front line units that will be his instructor during his drill. H will change units with its pupil, so the strength of each unit of scouts varies greatly from moment to moment, meaning that sometimes one of the 3 units does not exist at all until new recruits evolve into the Gamma or Beta states or new recruits are ready to enter the Omega squad.
The first missions the marine will undertake will be as part of the Omega Scout unit. The name (Omega) refers to the end of the life of the recruit as a recruit per se, since he will be considered a battle brother from that point onwards. Usually the unit is armed with sniper rifles and a missile launcher, manned in turn by each recruit. This will be the first step to select suitable recruits for the devastator squads in the future. The unit usually performs relatively simple recon missions as well.
When the marine has gained experience with long ranged weaponry in the Omega Squad and learned important skills like patience and to move through cover silently, he will be transferred to the Gamma squad. Here he will continue to operate in a similar fashion generally, but will learn to operate in forward motorized operations, riding one of the bikes of the chapter. Sometimes speed is more important than pure stealth.
Later on, when Cassius (the sergeant of the Night Jackals) is satisfied with the performance of the new recruit, the new marine and his mentor become part of the Beta Scout Squad. Even if it tends to operate much in the way as the other two units, this step is where the marine comes across hand to hand training against real foes and starts to use a bolter or bolt pistol on a regular basis. It is considered the last step before the new recruit can join the ranks of a tactical squad. When he has completed his training here, he will be considered a full battle brother and he and his mentor will be transferred to second line tactical units (the 9th through 12th tactical units). There the last step in front battle training will be issued, and the marine will continue the tactical path, the assault path or the devastator path depending on his own abilities and skills.
SPECIAL UNITS
A unit without a number is The Cleansers. Those are ?THE? elite unit of the chapter. Composed of members drawn from the 1st, 13th and 15th squads (Brotherhood, Death Harvesters and Taurus Squad) they are the epitome of the combat capabilities of the chapter. They are armored in artificer power suits, blessed by the chaplains of the chapter and armed with powerful power fists, like those of the sergeants of the chapter and storm bolters. Their function as the ultimate assault unit in enclosed spaces such as those found in a spaceship is clear.
A unit without a number is The Cleansers. The Cleansers are the elite among the veteran elite warriors of the Chapter. Master Techmarine Huron crafter 6 suits of artificer armor, which were blessed by the chaplains of the chapter and given to the best warriors of the chapter. Composed of members drawn from the 1st, 13th and 15th squads (Brotherhood, Death Harvesters and Taurus Squads) they are the epitome of the combat capabilities of the chapter. The equipment of the unit makes for it, since each member of the squad is armed with a power fist, similar to those used by the sergeants of each unit and the dreaded storm bolters. With the addition of two salvaged assault cannons, recovered from irreparable land speeders of the Tornado pattern, coupled with suspensors to ensure stability in the firing of such temperamental weapons, their equipment is one of the finest achievements of Master Techmarine Huron. A small special devise designed by Huron allows them to teleport, but such mechanism is so difficult to manufacture and maintain that it has not been replicated further. Usually they use small strength drop packs to hover from a thunderhawk. The weight of their equipment does not allow them to use them as jump packs, though, but only to descend safely to the ground. The few combat casualties they suffer as well as maintenance in the suits of armor and weaponry means that sometimes one or two of the suits are not available for use.
The three dreadnoughts that the chapter has are Chaplain Ignitus, Brother Ilias and the old sergeant of the Taurus Squad, Taurus himself. Chaplain Ignitus is armed with an assault cannon and a flamer. Brother Ilias (the first sergeant of the Death Harvesters) is armed with a multi-melta and a heavy flamer and Brother Ilias is armed with A Lascannon and a missile launcher. In that way they continue to use their abilities for the chapter, even after receiving fatal wounds.
_________________ Commanding legions forward while sitting in a nice armchair.
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