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cold war EA varaint

 Post subject: cold war EA varaint
PostPosted: Thu Jul 02, 2020 2:40 am 
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I'm creating this thread in looking to see if anyone has seen or has created a version of epic using the EA rules for Cold war gone hot. My dad loves the rule set but struggles with the 40k universe so we have started creating stat lines for basic USSR and US units. Any help is appreciated!

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 Post subject: Re: cold war EA varaint
PostPosted: Thu Jul 02, 2020 3:26 am 
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captPiett (a local) has. There's probably a battle report or two posted by him or me on here.

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 Post subject: Re: cold war EA varaint
PostPosted: Thu Jul 02, 2020 1:59 pm 
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My painting thread has some rules discussions. It doesn't start until over halfway through:

https://www.tacticalwargames.net/taccmd ... 7&start=60

Still working on the rules in fits and starts. They follow a general alternating activation framework, but with more randomness thrown in. I've added an extra class of vehicle between LV and AV: the Light Armored Vehicle and ATGW. Working on smoke rules. Infantry is weaker but harder to hit. Weapons stats are more granular as a consequence.

However, if you come up with basic stats for some key vehicles, I think E:A is totally portable to Cold War as is.

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