m_folais wrote:
It is true the trees are small. If they were the correct size, they would be unplayable. In Epic they are more tokens representing a design concept. Area terrain. As long as you can recognize what the object represents and the limitation of the object then it doesn't matter.
I agree that we're just using them as tokens, so the size isn't that critical, but larger trees definitely aren't unplayable, for exactly the same reason!
For example:



Although this is partly because we play area terrain as being as high as the highest element within it, so tall woodlands are needed to block LoS to/from Titans.
P.S. Apologies if my earlier post came across as aggressive. :-(
Kyrt wrote:
Also I’m not so sure trees are incorrectly scaled. I mean compared to the varying sizes of models. They do look wrong in today’s world of “true scale” (as if there was ever a reference for what is true) titans. But the trees did come first after all.
I generally work from the GW infantry (and the slightly smaller pre-3rd ed stuff, at that. Which puts a mature beech tree (up to 160 feet/40 metres) at 150-160mm high.