Pencanenas wrote:
1 - Conqueror: movement 25cm? Why the Tallarn Conquerors are slower than others? Don't shound it be 30cm?
I used the EUK stats when writing the list.
I'll rewrite that & repoint if necessary.
Quote:
2 - Mukaali Support Cavalry: I think the FF should be better than the FF of a guards stand with that 2 plasma guns, like Storm Troopers, 4+. And with no CC weapon, it should have 5+ CC or even 6+.
I was worried about the power of a 40cm charge range unit with FF4+ and Armour 3+(!).
Plus, one would expect only 3 models per base, as cavalry, rather than 5 as per infantry.
Quote:
3 - Fire Support: Why aren't they an upgrade?
They could go in I suppose. Albeit I doubt they'd ever get used.
Quote:
4 - Hellhounds as Support Formations: 3 is too few HHs. It is god as a Upgrade but I think the should be 6.
This certainly seems to be a common sentiment. :-)
Quote:
6 - Griffons a Support Formation: Idem for Griffons: The range of that griffons make them very vulnerable.
I've used them in the EUK Ulani tank list. They work fine IMO, and are super cheap.
Quote:
7 - Salamanders: It is a great lost. They fix great with lore and they don't overlap with Taurox thanks to their scout rule. Please, give they back to us
Then I'm not sure anyone would ever take the Rough Riders.
Quote:
8 - Tauros: Why don't make them a free combination of Venators an regulars?
Because everyone would take only the twin lascannon variant. :-)
Quote:
9 - Flak Upgrade: I think it should be one or two units as the snipers.
Flak is a special case - like Hydras, I don't think it should be too freely available.
Quote:
10 - Marauders: Destroyers were a characteristic from the older list. May be 3 were too much for an only formation but 2 for 275 points sounds good.
As it's not an "air cav" specialist list (or similar) I figured it should have the standard aircraft.
List building should try to avoid including things that are cool,
Quote:
In general I think that this list need things that can kill something. I think that dozens of little formations that are most of them LVs, and few in number and activating at 2+ will lead to heavy problems of morale.
What do you mean by "kill something"?
Quote:
And the hability to garrison one unit will not make a difference.
Quite a lot of the army can already garrison. That's one additional on top of that.
Quote:
I believe that the intention of a mobile, light and fast list is not achieved even though the units that compose it are. Or rather, it couldn't be only a mobile, light and fast list. I should have some punch.
Such as?