IJW Wartrader wrote:
Richard and I got one and a half games in today, I'm hoping to get a batrep up tomorrow. Initial thoughts after the games (more detail to come):
Thanks for checking out the list!
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Land Speeder Vengeance - this upgrade is a no-brainer. A 50% increase in AP firepower and 200% increase in AT firepower and increased FF for 50pt per formation is the best 50pt you can spend anywhere in the list. Then add in that due to Scout they can start the game garrisoned in Overwatch...
One suggestion Richard had was to at least reduce the Assault Cannon to a Heavy Bolter so that they're not so good at everything.
I've been very conflicted about the LS Venegance. On the one hand, I think they're actually worse than the LS Typhoon since those have a very distinctive role in comparison, and better range. On the other, they do feel a bit OP in if you were to spam them since they're pretty shooty in comparison to the Tornados. I'll also note that they're not more durable than the LS Tornado, but cost quite a bit more, and the list in general struggles to get activations since I've removed a lot of the cheap and obvious ones.
Need to think about this some but I'd rather decrease the move to 30cm (which feels appropriate since they're not as nimble as the smaller LS) and maybe decrease the FF than replace the Assault Cannon. Otherwise I feel they would be too similar to the Tornados.
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Dark Talon - where the bleep did the MW3+ come from?

we both thought that these should drop back to the older MW4+. Admittedly, as a Death Guard player, I'm particularly paranoid about MW shots, but MW3+ on aircraft, in a list that's relatively good at taking out AA feels like too much. This could always be countered by bumping up the AP part of the Hurricane Bolter to AP4+, as I can't think of any other unit that has it as a ranged weapon, just the LR Crusader where they give FF EA.
Fair enough, haven't had a chance to playtest this, so MW4+ and better AA might make it attractive enough when compared to the Nephilims.
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Cyclone Terminators, on the other hand, feel like they need a bit of a boost if they're going to cost more than standard Terminators and without any access to characters. Due to game circumstances they did very little, but FF4+ just 'felt' wrong when they're more heavily armed than a Devastator stand!
The way I've been using the Cyclone Terminators is like their formation name (Deathwing Overwatch) suggest: to teleport them down at the first turn next to some teleport homer and then Overwatch them. I agree that the decreased FF feels unintuitive, but I felt I needed to give them some sort of weakness. One idea could be to decrease their CC to 5+ while giving them 3+ FF. Need to try them some more, but I'm wary of making them too similar to the normal Deathwing Terminators. Might need a price break tho, as does the Deathwing Knights. Getting these formations is really expensive, and I usually find myself stocking up on Ravenwing Support instead to get more activations.
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Coordinated Teleport was used in the main game, and felt very thematic. Great stuff.
Good to hear!
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The Relic Deimos formation was used in the second 'half' game, and added a very nice bit of ranged punch to the list.
Have yet to try it myself, but both the Relic Deimos and the Glaives should be excellent BTS formations. I really like the 30k "Dreadwing" feel they bring to the list.