I know this isn’t a list that draws the most attention on the boards, or even with the Inquisition sub forums, so I greatly appreciate everyone who takes the time to provide feedback. As I’ve said before, I think Norto has done a great job getting the list to this point. There aren’t major restructuring changes I want to make to the list, but I do have several ideas I’d like to take up with the community before rolling out a v2.0 of the list.
Direction of the Grey Knights List: I envision the Grey Knights functioning as a hard-hitting, elite force that supplements their lines with some more “generic” units to flesh out their utility. My goal is for the list to be most effective as an alpha strike list, and step back a bit from a ground pound approach. Space marines already execute this strategy well, and I think the fluff of the Grey Knights lends itself to really embracing this approach. This means relying on initial flexibility to enter the battlefield via teleport, drop pods, and air assaults while sacrificing mobility later in the game with the lack of transportation. I want to keep the list GK centric with a couple of Inquisition options to reflect 1) the limited use of Inquisition for fear they are corrupted by Chaos and 2) to help the list keep a distinct feel of Grey Knights and not a greater Inquisition or GK “plus” list. That said, I think the current list suffers from being a little one-dimensional now and I hope that by including some of my changes, it’ll open up attractive list building options.
I have some concerns about a list that allows this much teleport and air assault turning into a turn 3 grab list, at best pushing games to turn 4 and at worst turning a game into a one round mess. I’ll be stress testing this option, but if anyone is looking to try and break this list (‘sup UK?), this may be a good place to start.
New Units: Inquisition Storm Trooper Platoons: 175 pts for 6 stands. 5/5/4 stat line to make them a bit more punchy than the scouting Warrior Acolytes. The formation would include an Inquisitor as well. I see this is a accurate port from the Steel Legion list (200 pts for 8 stands = 50pts per stand.) I went with 6 stands to match the size of the Inquisition Warband and added 25 points for the inclusion of the Inquisitor. Upgrades would include 3 rhinos for 25 pts or 3 Valkyries for 125 points. I went with Rhinos over Chimera because the fluff dictated that Stormtroopers for the Inquisition and the Grey Knights frequently have access to upgraded weaponry, but they can be Chimeras if people have strong feelings. Ironically, I chose the rhino to limit the shooting out of the formation and the list. The points upgrades might be able to be massaged a bit, but I don’t want to make these an auto-include option to pad activations. The idea is for the player to make a conscious decision to take Valkyries for the barrage, which would be the only place to access it in this list.
Chaplains I’d like to incorporate Chaplains into the list. They’ll function similar to the librarians, as a 25 point upgrade. They’re especially valuable to a list that will be relying heavily on engagements.
Purifiers and Paladins These are a tricky unit since they’re elite units within an elite force. My take is that the Paladins are already represented by the Brotherhood Champion upgrade. I’ll touch more on this later. As for the Purifiers, they’re a highly elite “spiritual heart” of the chapter. I thought we could try and represent them with a 4/3/3 stat line, fearless to represent dogmatic dedication to the chapter’s goals, and price them at 325 for 4 units. They would be a 0-1 army option to reflect they’re small numbers. As a high risk/high reward unit, they’d have excellent martial prowess (3+ for engagements) but with only average marine saves of 4+, they could be whittled down quickly. I’m not sure they’d be a first choice for list building myself, but I like the idea of incorporating such a key unit into the army and I’d like to expand the list building selections.
Unit Changes: Death Cult Assassin – I’d like to remove First Strike, and switch that to Sniper. As an assassin, it seems natural to me that they should have the goal of identifying their target. The 3+ in CC is where the work is really being done, so I would like to keep the infiltrator to ensure the CC attack can be applied to the desired target. Alternatively, I would suggest removing infiltrator and FS, adding Sniper, and switching the 3+ to FF and bumping the points from 20 to 25.
Inquisition Warband – Removing Arvus lighters. These are typically civilian cargo craft from my understanding, not military grade transports. They’ll be stuck in the Chimeras.
Nemesis Dreadknight – This is a continuation of Norto’s discussion on 4++ v 3+. While I love their effectiveness at 4++, I think this may be a bit too much for the 25 pt increase over a dreadnought with the speed increase as well. I’m thinking the 3+ will be the way to go, but wanted to hear if anyone had thoughts since the change.
All Grey Knight Infantry – add 6+ Inv save. This would represent several aspects of the fluff such as the warded Aegis armor, assistance from their psychic powers, and help to differentiate them from standard marines with a more “elite” save, without making the units too difficult to destroy.
Brotherhood Champion - rename to Paladin Escort to match the most recent fluff. I thought about adding them to librarians and other leaders as well per the fluff, but I don't see that being a cost effective upgrade people would take. I'm interested to see what people think.
Special Rules: Grey Knight Teleport Homer – I really enjoy this rule and think it fits the list perfect. It offers a great balance between useful ability that fits the list design, while limiting how and when it can be used. I want to refine the wording of the rule just a bit to clarify the order of actions taken with the spacecraft now – activation, bombardment, drop pods, place teleporters, roll for teleports, reroll teleports.
So there’s my ideas for the list. I’ll leave these proposals up for discussion. Depending on the level of discussion, I’ll release v2.0 by the new year at the latest. As necessity and testing determines, I’ll roll out a new v.2.x every month to two months. By the middle of 2019, I’m aiming to have finalized version. Then the hard part begins collecting 18 bat reps from three groups to apply for the coveted “approved” list status.
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_________________ Grey Knights AC: viewtopic.php?f=130&t=33750Tau AC: viewforum.php? Net EA Chair The man in black fled across the desert, and the gunslinger followed.
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