Hey Fredmans,
Thanks for taking some time and give me great detailed feedback.
I'm pretty noob when it comes to fluff and 40k in general. So I'm going to be clunky in this area. Ive only really played epic and other fantasy. So please do correct me when i get things terribly wrong.
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Am I right when I take it that the grand master and brotherhood champion is on the same stand?
I read some fluff and his suppose to be like a bodyguard character to a captain or in this case the grand master? I tried to make it see fit he would fill that roll by adding some staying power to the grand master.
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The teleport rule bonus is kind of cool, but I do not know if it is enough, since strike squads and infiltrators with dread knights almost guarantee a blast marker, irregardless. Would it be overpowered with a teleport Walker ability to reroll ones? I think I would prefer air transport and drop pods over teleport right now. In worst case, teleport could be purchased for +25 points.
I do think you right here, i just didn't want to go overboard and put in they take no blasts or get re rolled failed. There already the risk of losing turn so i guess getting to re roll failed teleport rolls or no roll giving the list some character to being teleport kings.
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I am not sure what a grand master dread knight is, and do all dread knights come with Smite? the character options could perhaps be a bit more clearly written.
My 40k knowledge showing its colors. In the 40k codex it says dread knights are psykers and they know smite?
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I have followed kyussinchains idea of tacticals having ff3+. I am not sure what will come of it, but I do think it would be cool on Grey Knight strike squads, to make them more of an offensive ”strike” squad instead of a grand master baby sitter to encourage people to use them, especially in this army.
Keen to give this a go. would make strike squads and dreadknights teleporting in half alright. Worth trying out.
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Am I right in believing that most armies would use two inquisitor warbands on garrison for activation and forward positioning? Why not at least include the option of requisited imperial wargear, like a russ platoon or a lone shadowsword/baneblade/stormblade or a couple of basilisks to make the list a little more variable. Or is there any chance of an Inquisitorial army list further down the line?
Hoping there will be a Inquisitorial army list further down the line. Kyuss and I are keen for it.
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should deathcult assasins have 5+ armour save?
Ive taking this from Mards sisters list. trying to keep consistency across the lists. Can be dropped it seems to good or not matching their save.
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I can see the merit of anti-demon rules, but I would either ditch the rule, or make it army neutral, ignoring all invulnerable saves for everyone. the third option is to give demons a bonus, too, like adding 1 to all summoning rolls.
I can see it getting dropped. Just tried to add something for character but didn't want it to be to good.
Thanks
Norto