NoisyAssassin wrote:
- Drop pods: they're not included in the Transport special rule as an option, but they are included in the unit summary?
Great feedback NoisyAssassin!
Just copied the transport section from another list, didn't really read it through.
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-Tacticals/devestators: I'd keep these to just plasma honestly. The thought was probably to allow folks to use their normal marines in a DA list, but what it allows is one stand of missiles for 45cm blast markers and the rest with plasma for the 30cm smackdown. And, honestly, the list is already going to have a lot of toys and options. Reducing the flexibility of the tacticals seems good.
Good catch on the Plasma/Missile Launcher.
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- Terminators: do we need 3 different kinds? If yes, "Assault Terminators" is traditionally the name for either dual lightning claw or thunderhammer & stormshield loadouts; these are just normal terminators and would definitely need a new name. Also adding a heavy flamer to the deathwing knights seems weird?
Whether the list "needs" more than one type Terminators is of course a matter of taste. I thought this could be an interesting way to represent more than the usual type. The normal Terminators should have another name, I agree. The flamer is in the Knights unit for several reasons: 1. To give them a FF value. They become really situational otherwise. 2. To me the Deathwing Knights represent boarding Terminators, who will have Heavy Flamers with them. 3. Because the Vanguard kit I had in mind for the Specialist Deathwing Terminators has an extra Heavy Flamer.
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- What does this list lose compared to Codex Marines? It's less flexible in that it has core and support formations, and can't take titans, but otherwise it seems to be Codex + toys. Available options probably need to be pared down.
Well, if you have any suggestions for what should be removed I'm all ears. I think the list will struggle to get all that many activations, and will force Marines to play differently than they normally do. Look at the upgrades as well, they're in fairly specific places, and come in specific amounts. Access to the "toys" is restricted, so you will have to pay in order to get them.
It's quite problematic to remove core Space Marine stuff in the list, as it would be hard to motivate why they're missing.
As a more general point, the basic Codex Astartes list is quite outdated in terms of units. What it gives you is complete flexibility to select the force that you want. But for example you can't really play an armoured force with it and a lot of options are just kind of expensive and not seen that often (Whirlwinds, Destructors). I think it could do with a lot more options than it currently has given what GW has released recently. If you look at other Space Marine variant lists they also tend to add more than they subtract.
Finally, the list has options that are more expensive than in Vanilla Marines. Maybe more units should have a cost premium tho, considering the special rules they have.
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Hunt for the Fallen: this might want to be restricted to just formations with character upgrades rather than infantry too; right now the opponent will have a lot of flexibility in choosing what it'll be (and honestly, in most cases they'll be able to pick their BTS anyway, which makes this pretty situational). Also needs a clause about the target formation being on the board at the end of the game? Right now Eldar for example could pick a unit of rangers and just keep them in the webway all game to deny this objective.
Good points. Have not really considered this rule all that much. I'll have to think about it.