IJW Wartrader wrote:
The Chosen at 175pt with no Lord worked out pretty well - enough points were saved to give them Rhinos (although in this particular game the Rhinos played no part whatsoever in the game, apart from getting shot) but with no shooting attacks bar formation upgrades they're mostly restricted to blocking movement and engaging - and having no MW EA from the character is a surprisingly big reduction in engagement ability.
I've toyed with Chosen, but never found the space for them. At 175 they may be a bit more appealing, but they're so close to fighting with Preds and Hellbringers in the same pt range. There's definitely a place for scouts to keep teleporters off plague towers and Contagion engines.
IJW Wartrader wrote:
Thinking further about 'we don't give ground' ideas, your ATSKNF suggestion led to one that fits in very well with the +1 to Marshal - a Plague Marine Retinue on an objective counts as having an additional Leader. This reinforces to tendency to get to an objective and Marshal, representing the PMs refusing to give up ground that they've taken. Plus it's using an existing ability which is always a bonus.
Just to make sure I understand right, it'd offer the removal of an extra BM when they rally?
IJW Wartrader wrote:
I'll do a 0.5.0 list with the following changes:
- Plague Marine Chosen reduced to 175pt and with the Lord removed.
- 'Leader while on objectives' added to Implacable Advance, but only affecting Plague Marine Retinues and possibly Terminators. Chosen would be too busy with scouting duties.
- Chaos Spawn bumped up to 30pt.
- Possible removal of Nurgle's Rot, as I keep forgetting to apply it.
- Yet more Beast of Nurgle variants, as I'm still not happy with them.

- Purely for fun I might add some Epic versions of the new 40k stuff in a separate section at the end.
I'm considering another look at Terminators split into two variants, but we'll see...
The chaos spawn increase seems good. That's a nice little addition to a formation. At 30pts, it seems like it'll require intention to add them instead of filling up an extra 25 pts. Only downside is it may lead to the showing up less in lists?
I don't mind Nurgle's Rot. I won't pay for the upgrade, but it's fun on the termies. Opponents have felt that it's fluffy but not game breaking. I do forget it sometimes too.
The biggest hurdle for Beasts right now for me is the two points for one. I'd rather have the two plague bearers with a 3+ at that point.
I originally liked the two termie forms for the flavor, but for working towards approval, I think streamlining the list down to one could be a better long term move. Could be fun to add them with the fluff appendix though or form for special missions.
Glad to have you back!