SpeakerToMachines wrote:
Call me a neo-classical economist, but I think adjustments to point costs ("prices") is all that is necessary to fix internal balance in any list ("the market").
Yeah, I think you're entirely correct, and I am
all in for any pricing changes that make the mainstay elements of an Ork army a more attractive option compared to the current "optimal" choices.
Unfortunately, pricing changes are only really effective at fixing "internal balance", as you say. They don't address fundamental rules problems.
For example, I don't think people run Landa mobs because they're "attractively priced". They run them because Air Assault is an effective way of bringing CC stats to bear, and because the alternatives are brought low by the very nature of the game - foot assault is generally too difficult, and mechanised assault requires infantry to stay in their transports, which is far too dangerous.
In that situation, making infantry/mechanised mobs cheaper is a nice incentive, but it doesn't address the actual problem.
Reductio ad absurdum: it doesn't matter how cheap you make a poop sandwich, people still aren't going to want to eat it.
Again, don't get me wrong - I would be happy to see the kind of points adjustments and other tweaks that this discussion seems to be settling on, and they will almost certainly help. All I want to get across is that reducing points costs is a very narrow way of treating a symptom of (what I consider to be) a much broader problem.