Emperor's Children Vs Catachans 3000 points
Chaos List ~ Approximately
Retinue with Chaos Warlord 3 Rhinos and a Stalker - 380
Retinue with 3 Rhinos - 255
Noise Marines with 3 Rhinos - 330
Chosen with 3 Rhinos - 155
Retinue - 225
Armored Company with 3 Land Raiders and 2 Predators - 325
Terminators with 5 bases - 335
Thunderhawk - 200
2 Hell Talons - 225
4 Hell Scourge - 300
Several units of Daemon to go into the Daemon Pool
I brought:
Deathworld Air Cavalry Company
Commissar, 4x Ogryns 2x Valkyrie
Deathworld Infantry Company
Commissar, Fire Support Platoon, Missile Team, Mortar Section
Deathworld Regimental HQ
Commissar, Missile Team, 2x Ogryns 2x Leman Russ Demolisher
Artillery Firebase
Catachan Devils
Deathworld Mortar Platoon
Hellhammer
Vulture Squadron
Thunderbolt Squadron
Thunderbolt Squadron
We deployed and he put his guys in a line with a unit in the thunderhawk and terminators teleporting in. His biggest unit was on the far left next to his objective. His Chosen were garrisoned up in the center. I put my squads as depicted in Deployment shot.The mortars squad was in the far right building, which are hard to see. In the center was the standard infantry squad and the left the HQ section. The way we played cover was you can't see through terrain past 10cm and units base to base with cover count as inside.

I managed to win Initiative turn 1. I started by putting up Cap and having my center squad rip into his Chosen breaking them. He responded by moving his land raiders and thunder hawk in to flank my right side cutting into the mortars and putting pressure on my center squad who rolled hot with their cover saves all game. He attacked hard on my mortars, which saw my CAP ripping into both his Thunderhawk and Fighters who didn't survive to fly off the board. I moved my units up to put pressure on his left my ultimate goal being to take out his commander unit. While doing so I shaved off some units from his broken chosen as they were the only squad I could hit. Vultures hit the knights with missiles, but reinforced armor and invul savs are tough to get past.

Turn Two: I failed both rolls for teleporting units and then for getting initiative first. His strategy rating is simply too high for me to beat unless he rolls a 1 or 2. He dropped his terminators in and killed my Earthshaker platforms and then retained the int and shot up more moved his Land Raiders up killing my Vultures. I moved my Valkyries up and hit his Commander with everything breaking the units and dropping it down to a few bases. He picked up his far right squad with the thunderhawk and move infantry up to put pressure on my center company. I used the Hellhammer and Regimental HQ to kill off his Terminators. He failed his active roll for this knights so they just moved forward. I used Thunderbolts to add more markers on them and to remove some units from his fleeing commander unit.

Turn Three: Here I was in position to take 3 points and win the game. So I made a play and teleported in the Devils near the center to try to stop his knights. No surprise he won initiative and then charged and murdered them. Then charged the center squad and murdered them as well. Both times he summoned daemons basically killing the squad before I could do much real damage. My goal heard was to obtain his back objective and then the objective in the building to score two points and kill his remaining base from his commander squad while also denying him from scoring two points. I could do nothing about most of the squads on the board. So I moved the commander up and had him take out the smaller chosen squad to keep them from contesting either objective. Then I used the Hellhammer to continue contesting the middle objective and to shoot his Knights (he whiffed). He rolled for his Thunderhawk and it failed to arrive because of excess blast makers. So I hit his Knights again with Thunderbolts. Then he moved his Land Raiders up and took my back field objective, which I could do nothing about. From here, I moved my valkryies squad up and put a wall in front of both objectives while scoring both. I risked a roll and retained the intitive and moved in with my last activation of Thunderbolts. I scored some lucky hits on his Knights breaking the formation finally and securing the 3-1 victory.