Apocolocyntosis wrote:
Thanks for the detailed feedback, especially on bionics pricing.
Deezal wrote:
is 0-2 Iron Clad restriction needed?? Duno, the IC are great though offering good option in CC and FF.
From the list you posted I think there has been confusion on the dreadnought/IC upgrade 'Add up to 2 of the following in any combination:' means you can only have max 2 upgrades from all of +dread +IC on a formation. You've added 1 dread and 2 IC for a total of 3 upgrades, should be 2 max.
Thanks for the reply
I purchased the Dread Talon which is 4 Dreadnoughts and added 2 IC upgrades, then added a further dreadnought which was upgraded to a Ven dread for a total of 2 normal Dread, 2 IC dreads and a Ven Dread in the formation.... Which I think fits the criteria?? Let me know if not, i'll fix that up for future games.
Drop Pods and Dreads...
Yes Drop Podded every game.
In game 1,2 and 3, Dropped in on turn 3
Games 4-5 turn 2 for some variety, they got quite hammered in turn two...
I don't know there needs to be any additional charge for Dreads in Drop Pods..... I think they are costed quite well, they just don't survive on foot... and it enables them to get where you need them... In fact the rest of the army does take quite a beating against high activation lists, while waiting for the Drop Pods to arrive, so I think its the risk a player takes to send them in via Drop Pods.
I'm a Iron hands fan, so I'm going to enjoy them regardless of rules, but I think they are coming along nicely. They are not, nor will be a top tier army, as most Marines aren't and when you compare even this experimental list to Necrons, Squats and Eldar, its not even close.
I think you and others are doing a great job, so I hope this little experience has been helpful
Deez