bertnernie wrote:
Legion 4 wrote:
But I'm sure we've all seen, e.g. SM2 being played by "the kids" looking more like "Disneyland" than an actual war game ...

I have no idea what you mean by "the kids" and "disneyland".
Surely, even a skirmish game looks like a war game?
My opinion does not have to be universal ... I must learn not to be critical of anything from/about GW, Epic, 40K, etc. ... Too many seem to see my comments "offensive" ...
However to answer your question ... SM2 was about selling lots of models painted in very bright colors [Disneyland]with "minimal" rules to appeal to a younger audience [kids]. As well as those who like that sort of gaming [some here ?]. Also note they were turning out some very poor examples of models for Epic, with SM2/TL, e.g. the Vindicator, Thunderhawk, etc. With the worse being the "Knights" looking more like someone in PA. Not a vehicle of some kind, IMO. And don't get me wrong. The Knights released at the end of the SM1 run were equally terrible if not more.
As I said, I started war gaming in the '60s. All eras, various scales, etc. I'm used to more complex, more "realistic", etc. rules system. Yes that even includes the sci-fi genre. And I'll admit Fantasy is really not in the range of my interests.
War gaming companies like AH, SPI, GDW, etc. produced war games that were more to the level of my 'liking", etc. And that is why I liked SM1 so much, many of the rules seemed to have that good mix of complexity, realism, etc. Which I had to do limited modifications. Like adding Unit Activation.
However SM1 turned out to be "half baked". When they decided to move in the SM2 direction. IMO, SM2 was a complete disappointment to me and some of my gaming crew. But again it was to appeal to a different target audience. After what I saw with SM1. It was a step in an entire other direction, IMO. One that I had little interest in.
But again to GW's credit, as they have said they were not primarily a war game company, per se. Models came first and game rules second. And they are in business to make a profit ... to stay in business, obviously. And the they eventually saw SM2/TL was their a biggest seller of all the iterations of Epic. And they saw that expanding their target audience, i.e. younger gamers, etc. That was the way to making bigger profits. I laud their business acumen, at that time.
Regardless, as I have said here before. The problem with asking a question, is that you may not get the answer you would like or prefer, etc., ... So I see my comments are not within what the majority's liking ... so I should not upset anymore GW Fans. As it seems to serve no real purpose ... To discuss the pros & cons of AT8mm or any other version of Epic.