kyussinchains wrote:
if you want terminators in a thunderhawk, maybe the white scars isn't the list you're looking for?

Agreed, I'm just being picky about the rules.
Special Rule: White Scars Transport wrote:
...Detachments that come with vehicles will be noted as having "plus transport" (quotation marks mine) in the Units section of the detachment list below. White Scars detachments must take the transport vehicles for a detachment - you cannot leave them behind in order to use the unit as a garrison. You can only choose to ignore this if the detachment is instead to be deployed from a Thunderhawk gunship.
If the Thunderhawk is allowed in lieu of Land Raiders, the Land Raiders' cost needs to be separate or discountable.
Personally, I'd also use bold font for the parts of the WS Transport rules that are different from the usual rule - "White Scars detachments must take the transport vehicles for a detachment" and "If you choose to do this [take Drop Pods], all transported detachments in the army must deploy from drop pods." I know it shouldn't happen, but people miss these differences because they see a lot of text that looks familiar. I'd be happy to try to rewrite the rule in a concise way that looks different enough from the Codex Astartes version for people to actually read it, but we'd have to sort out a few things:
1. Are we sure about this Drop Pod rule? Right now, Tactical units are the only formation type that can use them even though the WS Transport rule is written as if it applies to a wide range of units. The Codex Astartes Drop Pod entry lets them take Devastators (not in the WS list), Dreadnoughts (not in the WS list), and Tactical units. Not Scouts, not Assault Marines. How flavorful is the Drop Pod rule if it only applies to the one or two Tactical formations that a WS army is likely to have? It sounds like you give up the ability to take Terminators and Scouts for little gain. I'd be tempted to cut Drop Pods entirely.
2. Do we want Thunderhawks to be an option?
They're the only transport option for Assault Marines, so I certainly think we should keep them for people who don't think Assault units could keep up with a fluffy White Scars army. They're fast for a brief period of time, but I wouldn't count on jump packs for strategic mobility - which is what the list tried to represent.
2b. Do we want to be let Terminators drop their Land Raiders and take a Thunderhawk?
This list doesn't need even more restrictions, imo, and it already has an awful lot of expensive detachments. I vote yes. Problem is, the WS Transport rule says their points cost is included - we'd either edit the rule to say they aren't included but Rhinos are free (I like this because Tacticals and Scouts already have non-free transport options in Razorbacks) and make Terminators ~325 points plus transport, or change the Terminators' cost to "650 points w/ (4) Land Raiders
or ~525 points w/ (1) Thunderhawk."
3. Since Land Raiders are an option if transporting Terminators, why not allow bare Land Raiders? If we make Terminators take their transports separately, then it'd be convenient to have a unit entry to point to. It's not like everyone's going to start abusing them...