From the battle-reports thread, to carry on the discussion here:-
Kyrt wrote:
Not sure what else he could have done. There's no chance the mimes would survive to occupy an objective over 3 turns. The assault formations just aren't good enough in assault. Can we lose Scout on the mimes to make them cheaper, and drop 50 points from the players? I still don't understand why they are more expensive than mimes:
+ FF6+
- no scout, no teleport, leader is worse for the same points
Even with the stats they have, IMO neither formation stacks up to 8 aspect warriors
I tend to agree that we might need to do something to the current Harlequin formations, though I am not yet sure quite what that might be.
The point is that, if a 5x unit Harlequin formation gets into CC with an enemy, they will usually inflict ~4 FS hits and an additional 2-4 other hits. Their armour should stop most incoming hits, and the character's special abilities should leave them comfortably ahead in the assault resolution against most 'standard' formations (other factors being equal of course).
The issue comes where they are engaged at long range by enemy fire or enemy FF, where they struggle (intentionally so I might add), or against RA / Fearless opponents which weather the initial FS hits. Here the small formation size and general lack of support fire makes the assault resolution much harder for the Harlie formation to win.
At present, I think we need to push on with tests of the three variations, Pure Harlies, Harlies + allies, and Eldar + Harlie allies to establish whether we can find better Strategies and tactics. Greg's tests have already shown that the mere presence of Harlie formations brings out some respect for their close quarter capabilities. The "whirling blur of colour" that leaves the enemy a decimated and babbling rabble, means people become reluctant to get into range of Harlie formations in the first place, throwing the game into a struggle of opposing strategies (which is how things ought to be IMHO).
Note, their current costs tend to preclude the inclusion of the Solitaire and Death Jesters which are intended both to boost formation size and also give a significant boost to their combat capabilities. However these problems might well change at higher army sizes, or when mixed with other Eldar formations.
Obviously the trick is going to be finding the right levels of abilities and costs . . . . .

As ever, comments and suggestions are always most welcome.