Has anyone playtested the Daemon Knights yet? With Disrupt and Indirect Fire added this unit appears to have become crazy powerful.
The range is limited to 45, but with Scout they're able to garrison up the board. Even if the enemy wises up and puts the objectives well back on your side, with Scout you place one within 15cm and then have the other three 20cm up from there. This means you'll be able to expect to be dropping sustained Indirect Fire on the enemy from turn 1.
If you do get all four in range in turn 1, they'll be averaging 10 hits on infantry out of cover, for 11 blast markers. That will break a lot of units in the game even before casualties are accounted for. Even if the infantry is in cover it'll still be 8 hits for 9 blast markers. Against vehicles in no cover you can still expect 6 hits for seven blasts, enough to break many armoured units.
I know there are plenty of indirect fire units with disrupt, but they're almost all barrage weapons, and this means they only get as many attacks as there are in the unit, only hitting on a 3+ at best. With the Daemon Knights you get the full 12 shots no matter units are in the target, and so this unit becomes capable of breaking any unit with less than 10 models in a single volley.
I was planning on playtesting this, but putting this unit on the field and what might come of it made me worry about having people agree to future playtests

Should we try playtesting versions with either Disrupt or Indirect, but not both? Or possibly dropping them to 2 shots each?