You'd be making the assumption, incorrectly I might add as mentioned by the designers, that the models are literal scale representations relative to each other and to range (time scale as well but that's another can of worms best left unsaid as well
). Also you of all people L4 know where 98% of downrange fire goes towards
(and for those unclear, it's generally NOT to kill the enemy). Think of any war movie with at least modernish firearms out there (I don't care what. From Saving Private Ryan, Blackhawk Down, Beaufort, all the way to something like the planetary invasion scene in Chronicles of Riddick). See all those troops and shooting and moving around? That's probably one small attack in an epic (any version) with a few dice rolled at best. That's not the designated marksman placing a well aimed shot at theoretical max effective range. It's hundreds and perhaps thousands of rounds fired, armour putting metal on metal, CQB, supressive fire, etc.
What's silly in this game is why huge armies are duking it out to start with, at least in most of these scenarios we're playing. When you've got orbital superiority something like an army is a big fat target. At least Frank Herbert came up with a logically consistent and "plausible" cause and effect as to why that type of thing requires direct wet work.
Also it's good to point out that "open" terrain in epic isn't "flat area completely devoid of any cover". Just that it's statistically insignificant cover to cause troubles in visibility and long range sustained fire. Look outside the window right now. Probably a large amount of what you'd see around could be considered "open" in epic.
L4's completely correct that opportunity fire is
somewhat lacking in representation in epic rulesets.
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