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Epic UK Update - Codex Squats

 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Sat Jan 30, 2016 12:14 pm 
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Steve54 wrote:
Onyx wrote:

EpicUK lists are designed to produce high activation armies.
NetEA is not.

Absolute nonsense :{[] I don't see how you can back this up
If you look at the armies that were low activation at Cancon they were largely SL and SM where NetEA+EUK are pretty much the same. AMTL is more able to get higher activations with the NetEA list than the EUK.


And the SL and SM armies ended up the bottom of the pack. Most newer players pick one of those two lists for their first army.


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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Sat Jan 30, 2016 1:04 pm 
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hang on, TLOS? well it's no wonder he took so many Overlords, imo that's just asking for trouble in a game as abstract as Epic...

If that's standard, Jon needs to take his shadowsword guard army down to Oz for a few events :P


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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Sat Jan 30, 2016 1:15 pm 
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Onyx wrote:
EpicUK lists are designed to produce high activation armies.
NetEA is not.


Eh? Epic uk squat list with cheapest core unit at 200, cheapest support 175, and cheapest war engine 350 is designed to produce more activations than net ea list with 175 core, 100 support, and 300 war engines? That makes no sense at all.

Also, if you'd read the previous posts you'd have seen that Mark's (again a good player who's won tournaments) squat list which isn't a million miles off that build didn't pull up any trees at WW last week. So completely reasonable to say it's as much about the meta as the list itself.

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Sat Jan 30, 2016 10:31 pm 
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How does TLoS work with pop up? Since you can very often see through intervening terrain anyway. Do you just ignore intervening terrain that's closer and play TLoS through any terrain that is further away? What height do you look from?

Might as well model support craft a foot off the table, no?

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Sat Jan 30, 2016 10:52 pm 
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Onyx wrote:

EpicUK lists are designed to produce high activation armies.
NetEA is not.


I actually find it the complete opposite, Epic-Uk Know the influence of high activation or too small/too cheap formations has on games especially in tournament play and I find their lists reflect this. Lots of the feedback given to them for lists is often that players cannot get enough activations in their variant lists.


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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Sun Jan 31, 2016 10:33 pm 
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You'll find the meta for Oz has currently shifted away from Space Marines in general. Pretty much all the Marine list taken to Cancon this year were new players, who have yet to grasped the air assault meta. Where as all the more experienced players quite frankly find NetEA Marine's boring and air assault easy to counter so we've all moved on to more interesting lists.

If anything the Australian meta currently for the higher ranked players is mass activations and engagements all day


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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Mon Feb 01, 2016 12:14 am 
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Mard wrote:

If anything the Australian meta currently for the higher ranked players is mass activations and engagements all day


Which makes a lot of sense, as this is probably the easiest way to win games of Epic ;)

Meta can make a big difference, even in terms of what turns up at one particular tourney. (For example, the 11 Shadowsword list that won Exeter but struggled at WW. )
i would be interested how that 5 Overlord list would do in a non-TLOS tourney. To me it seems like Judging Tyranids based on how they'd do in 'every board is totally covered in Jungle' tourney. ;)

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Mon Feb 01, 2016 3:09 am 
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Gentlemen, if I may interject:

It would be really easy for this to devolve into an argument about line of sight, quality of lists, strength of field, which terrain interpretation is better, Coriolis effect on dice, etc etc.

I expect we all think whatever system we're used to is best, understandably. The main thing is Epic UK Squats thread is not the correct place to try and get changes made to NetEA Squats. This is not the thread you're looking for :D

Personally I'd much prefer we all played the same armies and same rules, it's not like Epic is large enough to need variants, but since that unfortunately isn't the case it's probably best to give feedback about required changes in the NetEa squat threads. http://www.taccmd.tacticalwargames.net/ ... 34&t=30169

Thank you.

And now everyone can go back to loving their favourite tiny soldier game :D

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 Post subject: Re: Epic UK Update - Codex Squats
PostPosted: Mon Feb 01, 2016 10:27 am 
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Ha Ha, Shadowlord, I just came here to post a redirect myself.

I've got European Squat players in one ear telling my Overlords are fine, and Australian players in the other ear saying that if I don't fix overlords, they'll set the dingoes on me.


I quite like the Uk Squat list, it has taken up many of the problems in the squats and either addressed them in a way that is either the exact same way I was planning for the NetEA list and you'll see copied over soon, or the problem is addressed in a way that I would do differently, but is still fixed.

I only brought up the results from Cancon as Overlords were being discussed. I'm going to mark down Overlords as "Most contentious unit in the list at the moment" with the eye that it needs a lot of experimental playtesting.

I can only suggest that the UkSquat players may want to try some test games with maximum overlord lists to see if they can similarly replicate the problem there.

In the meantime, if you want to discuss NetEA Overlords, there is a lively discussion in that particular corner of the forums!


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