junkstar wrote:
Matty_C wrote:
Good points Jimmy. I think I crunched some numbers earlier on and came up with the sky killer being similar in output to three hydras. At least it would deliver the same number of hits on average as three hydras. It's movement rate was slower, but it had a longer range to compensate. So I did put a fair bit of thought into the stats in the PDF. It's all coming back to me now.

Heavy Mechanised. What it says on the tin.

Heavy Mech means bringing heavier deadlier units into the fight, not substituting 3dc hydra formation for a single equivalent vehicle with 2 DC, what would the point in having skyfire when 3 hydras do the job?
When I said heavy mech I was meaning for the army in general, not specifically the Praetor SK.
The Praetor S-K has better armour than the hydras which makes it harder to kill, but yes it is easier to suppress with only 2dc vs a squadron of 3 hydras. I think originally I had the Pilum warheads as 3x AA4+ which translates to 1.5 hits on average, vs 1.0 hit for the hydra formation. So that was the reason to take it. It killed more planes than 3 hydras.

The stats in the PDF are my second go at it, dishing out 0.66 hits at slightly longer range, plus adding the av attack. So apart from an extra 15cm of range not nearly as good as three hydras.
The Sky Killer is in among a sea of other 2DC super heavies (including the quite fast crassus), which may cause some target selection woes helping its survivability a little. Most armies don't have that many titan killer (Dx) weapons. I suspect it will still be targeted with prejudice by certain builds, like thunderhawk heavy lists and similar.
I think from a balance point of view I liked the first iteration better, but will add the av attack in there so it isn't just twiddling its thumbs once the enemy fliers are gone. Next time I try this list out I will use that and see how it goes.
Anyway, it really needs play testing. I've just moved (again) but am hoping that the new meta is flier heavy!

Nice find on the Kathargo there BigJulius666! I had no idea that was who they were. Seems fitting.
Also thanks everyone for the feedback! It is appreciated.

if anyone tries this list out then let us know how it goes.
EDIT: just realised my maths above was wrong for the hydra formation. They cause 2 hits on average, not 1 (I stupidly forgot that the twin autocannons were 2x). So the SK does less hits than a hydra formation, with a longer range. Perhaps it might need a buff to 3x AA3+. That is the same damage output as a hydra formation, but with 15cm longer range. Easier to suppress, better armour, slower.
Thoughts?