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Saim-Hann Craftworld 4.2****Going for approval*****

 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Sun Dec 20, 2015 4:17 pm 
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Time to try spamming scout troupes then

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 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Sun Dec 20, 2015 7:04 pm 
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Hi Greg
I have had a look through the list and found a couple of typos.

Page 1 in the Forces paragraph. "Army List Army List".

"Expert riders
Saim Hann’s spend a lot time in the saddle and so are very skilled riders and have understanding with the beast they ride with. To that end all Jetbikes, Vipers’ and Scout Rider Jetbikes get a 6+ invulnerable (Jink!) save, in the Saim Hann force"

to something like

"Expert riders
Saim Hann Eldar spend a lot time in the saddle and so are very skilled riders, having an understanding with the beast they ride with. To that end all Wild Riders, Jetbikes, Vypers and Scout Rider Jetbikes in the Saim-Hann force get a 6+ invulnerable (Jink!) save."
So I added Wild Riders in here, changer Vipers to Vypers and tidied it a little.


In the Troupes section of the Army List on Page 2:
The grey shading is a different colour (in the Forces section too. ok I'm getting picky now ;))

"Replace up to two Scout Rider Jetbikes with an equal number of Vipers’ for free" to
"Replace up to two Scout Rider Jetbikes with an equal number of Vypers for free"

The border is missing in the bottom right corner of the Spacecraft, Aircraft and Titans box.


In the Eldar Forces section on Page 3:
"Siam Hann Wild Rider Chieftain" to "Saim-Hann Wild Rider Chieftain"
"Siam Hann Wild Riders" to "Saim-Hann Wild Riders"

"Farseer character" to "Farseer". The unit type is character (unless you need to differentiate it from other eldar list farseers for some reason?).

I think that's it mate. Nice work.

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 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Sun Jan 17, 2016 2:05 am 
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In reading the many reports (Kudos by the way for all the work!) I have a few concerns:

Tiny-Tim wrote:
Time to try spamming scout troupes then


That seems much too scary. Curious about your pricing the Scout troops at 175 points. It seems rather low. A regular unit (wild rider clan) of jet bikes is 250 points, they have the "Wild rider" unit but that one unit isn't worth 75 points. And the Wild rider clan doesn't have Scout!

Really not a fan of the proposed change for the Fire Prisms, the free substitution (which was already rejected in the Biel- Tan list) and the AP4/AT2 L going to AP3/AT3 L.

Hornet formations come across as overpowered in their current state. They are crazy cheap and potent AT hunters with good armour and for some reason they have "Scout" as well. Suggest dropping Scout and reduce the armour to 5+.

Hoping I can get another game in against them in the near future.

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 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Thu Jan 21, 2016 12:51 pm 
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So going to get a game in tomorrow night, plan is to take the following:

1 Windrider Warhost + Chieftain & Farseer (BTS)
2 Windrider Warhost
3 Windrider Warhost
4 Windrider Warhost
5 Falcons (incl 2 Firestorms)
6 Falcons (incl 2 Firestorms)
7 Hornets (4)
8 Wind Rider Scout Troupe
9 Wind Rider Scout Troupe
10 Wind Rider Scout Troupe
11 Wind Rider Scout Troupe
12 Swooping Hawks
13 Vampire Hunter

Probably not the strongest of lists with a lack of long range shooting & it is going to tax my model supplies. Any thoughts or possible changes to improve a test of the Wind Rider Scout Troupe?

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 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Thu Jan 21, 2016 3:28 pm 
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Yes, I can see the reasoning, but I feel that I need something to go after indirect fire artillery or anything like that which could target my weak BTS. This formation will probably spend most of the game hiding.

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 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Thu Jan 21, 2016 10:12 pm 
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I worry about your BTS which seems quite important given the initiative of the army, it has your SC and farseer. It's going to die.

Especially if you intend to just hide it, why not put the farseer in a different formation where the retain will make a difference?

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 Post subject: Re: Saim-Hann Craftworld 4.2
PostPosted: Sun Jan 24, 2016 4:23 pm 
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Well I got the game in and the report is here.

BTS survived, although failed to activate in turns 1 & 2.

This version of the list has a lack of long range shooting which along with the Marine's first activation told in the end as I was forced to engage at times shooting would have been better.

Falcons were taken instead of Fire Prisms in the expectation that the proposed change is not accepted.

One question - Do Vipers in the Scout Rider Formation gain the scout ability?
We said no as they do not have a separate stat line like the Scout Riders.

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