Game 2: Deadland Gargant YardsVanaheim air cavalry, Angels of Redemption, and Salamanders combine forces to attack a gargant construction yard.Table: extended by 50% length ways. Extensive ork town and factory complex covering the whole board except for ~20cm or so around the edges. 3 attacking imperial players vs. 3 defending ork players. Objectives were the destruction/protection of 3 gargant factories, 6DC 4+RA fearless WE, 5+ FF/CC.
In addition to the factory objectives the table also contained a number of gargants and great gargatns under construction. Each gargant was to roll at the start of each turn to see if it came online, if it did a further roll would determine which systems were operational.
Orks deployed first. Marine lists had to be air assault and drop pod heavy (no spaceships allowed, pod formations landed individually), no teleports allowed. Orks were not allowed flyers in their lists, but 4–5 waves of fightas arrived as reinforcements during the battle.
The ork army set up in the town/factory. With ork 3 players on 1.5 tables worth of space deployment was extremely crowded. The orks deployed to try to ensure their was no clear ZoC spaces for drop pods to land in near the factories
Marines had 5 drop pod formations, 3 landing craft, and 8? Thunderhakws. The Vanaheim army deployed en masse, mostly along one narrow table edge.
Deployment: kults of speed patrol the perimeter
Deployment: gargants under construction
Deployment: a snoozing gargant waits for the right dice roll as a wake up callThe Vanaheim opened the game with rocket and missile attacks on ork forces on the airfield next to the first factory. Amid taunts of cowardice from the Ork players, the Imperial spent the first 1/3 of the game trying tentatively to pick off flack and create some holes in the ork ZoC blob. Some minor engagements, a number of ork formations went on overwatch.
With the airfield cleared, Angels and Salamander thunderhawks slammed terminator formations into the first factory complex. The factory quickly crumbled, but the defenders managed to pick off a few squads of terminators.
Terminators in thunderhawks deliver a one-two to the first factoryDevastators from both chapters managed to pod into a small ZOC gap near the next two factories, only to get stomped on by the surrounding orks.
Newly podded in Angels of Redemption claim cover from a forest, only to have the forest promptly burnt down by skorchasThe Angels’ committed more thunderhakws to the second factory. One set of terminators bounced right off, repulsed by factory grotz, but it wasn’t long before the factory was ablaze.
With their terminators spent and some landing zones opened up, the marines began to deploy their landing craft. The first set down in a narrow alleyway next to the final factory. After doing some damage to the building the marines were wiped out by counter attacks. Ork air cover began to increase, but too little too late as another two landing craft disgorged devastators to shoot the factory.


With even more ork fightas patrolling the area the last formation of Vanaheim vultures delivered a long range killing blow to the factory with their missiles.

The ~3 hour game didn’t reach the end of turn 1 (2 thunderhawks hadn’t even activated) and the factories were destroyed before any gargants could awaken. All agreed the scenario was very much in favour of the imperials, but it was a fun and crowded battle nonetheless.