uvenlord wrote:
True in some ways but do they not change equipment (bolter instead of bolt pistols, some might also carry knifes instead of chainswords) and do they not loose some of their uncontrolled bloodlust? My understanding is that all Gray Hunters have been BloodClaws but the tactical marines that start out as scouts still loose their "scout" when promated to heavier armour and other equipment...?
uvenlord wrote:
Edit: found some stats online. The Blood Claws have worse stats then the Gray Hunters (WS 3 compared to 4) but get an extra attack when charging. They also have better CC weaponry(chainsword instead of a boltgun).
Is it not then possible to work this out by simply seeing that a BC with lesser stats but armed with two weapons is the equivalent of a better statted GH with one weapon and vice versa…?
“Scout” is just a game mechanic to describe how a formation deploys etc. There are examples of Power Armoured scouts in other lists, so this doesn’t really impact this discussion.
uvenlord wrote:
I agree on the cheap stuff but greater number? You can field more units in the great company then in the blood claw formation... Going by fluff perhaps we should make the Bloodclaws 8 to start with instead but then we loose the "cheap" activation...?
I was talking generally regarding the ability to add them to a Great Company and/or add additional BCs to a base formation (which I often do myself). If you make them 8 as a base, you won’t be able to add a Dreadnought to them in a Thunderhawk – remember BCs don’t have jump packs so a Dread (particularly a venerable, such as Bjorn) attached to BCs is very characterful and they don’t get hampered speed-wise, because they move the same as Dread.
EDIT - I now see you've removed the ability to have the venerable dread as a Supreme Commander too.

uvenlord wrote:
You might be right but as I see it they do not need it. (With the CC4+) You still got bigger formation size, a chaplain and a discount of 25 points for the price of loosing their missile launchers. Seems fair to me? You can still field them in rhinos so they are one of the fastest units around. I am not a big fan of drop pods, perhaps that makes me think differently. But if we were to take away the rhinos I would certainly look at a price dump or something. Sure the Long fangs is more expensive then their counterparts (and much better) But they are the only ones that cost more so that is nothing that I feel needs to be compensated.
With or without rhinos is not the argument. Versatility, game-wide, is.
A simple hypothetical example: CC4+ GH mounted in rhinos versus CC4+ Codex Tacticals in Rhinos.
Tacs have been prepped with a BM (from wherever). Before GHs can make an engage action Tacs shoot at GHs removing a couple of rhinos with Missile launchers. GH now run around on foot making it more difficult to engage in CC for the rest of the game and also now carry BMs allowing any other formation to engage them more successfully if planned.
Now reverse the situation….GH have been prepped with BM. Tacs can either engage or sustain fire with Missile launchers.
Do you see the difference?
IMO pricing is all about what effects that formation has on a table top in various situations. The Long Fang addition brings shooting but at the cost of half an activation thus reducing the size of your army. This is the balance for a CC oriented army.
Sure, CC3+ gives the GHs an edge in combat but getting them there is a big problem unless you’re spending points on Thunderhawks which, you’ll also note, cost more in a SW list.
uvenlord wrote:
I do not really understand. What is the design? Most horde lists have bad statlines, do they not?
It’s a theme.
Small horde is not Ork Horde. SWs operate in slightly larger numbers than Codex. The list is designed so you soak fire slightly better but that comes at a cost of no intrinsic shooting – which can often leave GHs floundering and unable to do anything that turn.
uvenlord wrote:
Then please explain them to me.
The way I see it the weakness is higher costs on most formations,[snip]
The strength is bigger numbers in formations and better stats.
So a balance…? Bigger means less activations?
uvenlord wrote:
2+ initiative on Bloodclaws
Yep, control is also lost with the original wording of the Special rule.
Also, no Warhounds; more expensive Air assault ability;
uvenlord wrote:
Well here we might just disagree. I have no real problem wit either 3+ or 4+, but I vote 4+ on the premises given before...
Ok, ask yourself this: Has the list been practically play-tested numerous times (pushing approval) without any broken issues? If so then there really isn’t a need for change.
uvenlord wrote:
My reasoning: Buy a razorback for 25p and basically do the same for the same cost?
Except you don’t do the same. 6 missile launcher shots is way different than a single razorback shot. Especially on sustain….
uvenlord wrote:
But the Space wolves should not go around the battlefield and laying down fire, they are an assault force and have their strengths there.
By which a downgrade in CC means you are weakening them.
uvenlord wrote:
Is the expensive shooting units the Long Fangs? Predators still cost the same?...
Sure, and you are paying a premium to do this. Unless you’ve changed it, don’t the LFs cost 50 points more than a Predator upgrade @ 125 points…? So then, essentially, half the cost of another reasonably priced formation, thus reducing activation numbers. Again, a balance.
uvenlord wrote:
I didn't want to add another special rule either for the drop pod rule but found it better this way. Like it was written I'm not entirely sure they could buy drop pods. Only formations with the transport rule may have them... Dreadnoughts may pod but its not in their statline... I might be wrong on this one, please correct me.
“May use Drop Pods” and the loss of the word “Teleport” in their stats is actually sufficient otherwise I would have changed it long ago. I’m pretty sure there’s discussion about this too.
uvenlord wrote:
Unblooded was changed to make things easier and to make the game go faster.
Yes, it makes things easier for the Space Wolves player. You’re removing another penalty from the list here. The reason it’s there is to make it more difficult for SWs.
uvenlord wrote:
With their stats everyone wants to go into CC anyway. There are a lot of gamy things that you can do no reason to force a player to measure and move every unit even when it doesn't matter. (I think at least

) If you find the reason to make them follow up on everything please enlighten me,
The only reason:
BCs are hard to control. You shouldn’t be able to withdraw them at will when they’re close to the enemy if it looks like they may get killed. They want to fight. What’s worse is they’re inexperienced and seeking glory! Even Ragnar had trouble controlling his troops when their blood was up.
uvenlord wrote:
also what point increase are you suggesting? Like it is now with 2+ initiative I never use them unless as upgrades to the great company. If I want activations I take Fenris wolfs instead so I may lack experience..
The solo formation should probably go up 25 points if you’re removing this hurdle/character from the list.
Fenrisian Wolves are an option but you give up both numbers and armour and FF when you take them.
uvenlord wrote:
I personally do not think that I made any fundamental changes. Basically its the CC4+ change and some cosmetics. I did not want to change your list just make it approved as it was so close but then I also wanted to be able to stand for the list in the future.
Understood. I just don’t think it necessary given its proximity to Approved status at this late stage of the list. Once approved it should stand for the future already.

uvenlord wrote:
My experience is that this is Codex marines but a little bit better (not much but still.) The Long fangs is really one of the best shooting units in the whole list and the ability to field 8-10 units (+transports) strong formations with TSKNF is very good. Not OTT but almost

You know you can field those numbers with Tacticals too right…? Just not infantry units. If you want numbers it can be done.
uvenlord wrote:
The list is sent for approval but I'm still waiting for a response, it feels a little bit sad to hear that you do not like the changes and that you are back in the game after a short period of absence.
Like I said, it’s now your list.
I’m just trying to make you see that this does effect the list (particularly on the core formation of the list), and change for sake of change (how I personally view it) isn’t necessary. But again, this is just my view – others will not see it that way. Changing the list negatively (as I see it) will be hard for me to take after all the work I put in getting it to where it is.
uvenlord wrote:
Do you want the list back or do you have other plans?
Not at this stage. I’ve been trying to get my head back in the game in a positive way but it’s been hard.
uvenlord wrote:
Depending on what the ERC say about things I might do other changes as well or just add the Thunderwolfs...
Oh dear Lord, no!!
