Shoel wrote:
Hi, I'm planning a gargant army of my own and had some thoughts.
1. Why not a kill kan/dreadnought unit? If the idea is to be a walker based army?
Normal mob - 5 kans (25 each) or dreads (35 each) and so on. Would be an alternative to fighta spam.
2. Why not allow stompas to have 0-1 oddboys in the mob? Would perhaps make them more enticing.
3. Kustom weapon "Zupa Shook Gun". 45cm MW4+ TK(D3) hits bypass any power or void shields.
Read the fluff on shook attack gun to see the reasoning behind this.
4. The rules already allow for customization on the supa stompa (ccw or more dakka) why not go all the way, remove 2 weapons and allow 2 Kustoms? With hje appropriate points reduction of course.
5. I liked the idea of a supa stompa mob. Normal mob 1 supa stompa 325 points (allows 2 support options). With greater size allowing more support.
Just food for thought.
1. Yes, this has been mentioned before and i have thought about it. Could be an interesting unit. I would probably have 6 for 150 to make them interesting enough to challenge Fighter-Bombas as viable choices.
2. That is a very interesting idea! I like it. This would make the Oddboy different from other orks lists though. And thats not optimal.
3. Thats way too powerfull IMO!
4. Well, that is doable but might make the Supa-Stompa a little too good to be honest. See answer to no 5 also.
5. They where mobs before but 2 Supa-Stompas was actually a better choice than 1 gargant (potential for more shields etc). A Supa-Stompa mob was almost like a no brainer choice which isn't good for a list. A supa-stompa should be a sidekick in the gargant list, not the main actor. I'll rather keep making the Gargants better.
Thanks for all the great ideas. I will take them into account in future development!