PFE100 wrote:
Nicely painted by the way….
I was thinking about that on and off over the last couple of weeks, one was to allow a Wild Rider Clan warhost the ability to upgrade 6 vipers to Hornets at 25 points….So you have a mixer of AP and AT shots coming from Wild Rider Clan warhost, if it included Vipers and hornets. The down side is that it opens the formation to AT shoots since you have LV’s in the formation and it can’t use the portals or the wraith gate if the Hornets included….But would increase the armour save, if those two types were the closes ones been shot at, from 5 to 4. Although it may mean spamming of the small Wild Rider Clan, since you would end up with six hornets and a Wild Rider, zipping around the table, with 12 AT shots… at 400 points…. So yeah I have not tested it yet…..
The other was to change the armour save of the Jet Bikes to a 4+ and yes this would cause an up roar. I don’t know if you were around when a board member spammed the Bikes in the BT list back then. To prove the point that a Jetbikes with 4+ was OP and yet, we can have the white scars dive bikes and get a 4+ save and they are not using grave jets….again I have not done a test run with the bike begin 4+.
The above are ideas and they may not happen..thanks for your thoughts...

Thanks, still a work in progress. As it has been for years. lol
I think adding hornets to the formation is a ok option if you limit the ratio they can take for a random example a 1:3 like the army restrictions on war engines / titans to regular formations, thus not letting the army min / max spam hornets.
As for not being able to use the wraith gates i think that is a totally fair trade off if you add hornets, as that would make the deep strike capablity of the AT in the formation far to strong for sniping off enemy artillery etc.
As for the AV 4+ bikes i wdid play them under that ruling and to be honest it was to strong, for me i just took mass formations of vanilla bikes and literally rode over everyone on pure amour really. Maybe something along the lines of 5+ with a 6+ invunrable to represent the speed and agility of the bikes making them harder to hit or to represent the wildriders skill in using their bikes?
As for the fire prisims, if you went with a seperate formation option, i think they need to be the same as a falcon set up 5 - 6 with the firestorm substitution option.
Unless im very stretched for points i
ALWAYS take 6 strong formations of falcons / prisims. it means 2 casualties don't break the unit. But that is a personal preference.