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Land Raiders

 Post subject: Re: Land Raiders
PostPosted: Sat Aug 08, 2015 8:44 am 
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Been using the variants ie Helios, Crusader, Ares etc as 'bolt on' to a unit in much the same way a hunter or vindicator is purchased to a unit. Was using home brewed stats till I found this thread, and will play test using these stats (my vehicle movement was the main issue as I was only moving them at 15 due to the supposed extra weight of the vehicles plus ammo).


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 Post subject: Re: Land Raiders
PostPosted: Sat Aug 08, 2015 8:49 am 
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My latest project finished last week so will enjoy testing the Ares this weekend


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 Post subject: Re: Land Raiders
PostPosted: Sat Aug 08, 2015 11:40 am 
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You'd probably be happier snagging stats out of the actual marine lists to play with. Prices and stats likely may have changes from what you dig up here. Nice Aries!

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 Post subject: Re: Land Raiders
PostPosted: Tue Aug 11, 2015 12:20 am 
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leaxe wrote:
Now my enemy marine player would like to field Land Raider Terminus Ultras

AV
speed: 25cm
armour: 4+
CC: 6+
FF: 4+

3× twin lascannon 45cm AT4+
2× lascannon 45cm AT5+
hunter-killer missile 60cm AT4+/AA5+ one shot
reinforced armour, thick rear armour

he is thinking about 175 points each.

Any ideas on this? This would make my gunwagons scrap very fast.

Perhaps only a limided number could be fielded. (e.g. 1 for each 4 LRs)


I'd ditch the HK missile as its seem excessive and in reality every other marine veh can have them, like additional storm bolters and the like - at epic scale its abstracted out.

On the terminus stats otherwise - they're probably on the money. I originally thought FF5+ because it has no anti-pers but 8 lascannons is a lot of shots so year FF4+ is fine.

Thinking more about this model in general, I don't know why they didn't just make it like the LR Spartan and have quad or triple lascannon on each side, it would have looked a whole lot better.

The only other thing I could see this veh having is the ability to swap the 3xAT4+ and 2xAT5+ for perhaps a sinlgle 45cm MW3+(or MW4+) TK(1) attack, representing it firing all the LC at the same point.

As it is, without the HK missile, probably 90-100pts?


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 Post subject: Re: Land Raiders
PostPosted: Tue Aug 11, 2015 12:42 am 
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Yeah we've got them in the AoS list with ff4+ with no problem. Like you say, its got butt loads of weapons and that's got to count for something. viewtopic.php?f=73&t=21814

I don't remember pricing off the top of my head but I'm fairly sure it was a single upgrade. They're fun little guys.

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