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Exeter Entrenchment 11th July - Whipton Institute, Exeter

 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 11:07 am 
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Thanks again Tim for a great event, obviously put in a lot of hard work to make it happen and it all paid off.

Also thanks to my three opponents on the day (David, Duncan and Gavin) for three very memorable games.

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 2:37 pm 
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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 2:52 pm 
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Some biased impressions O0

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Last edited by MrGonzo on Sun Jul 12, 2015 4:14 pm, edited 1 time in total.

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 4:06 pm 
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Great pics, thanks for sharing MrG!


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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 4:13 pm 
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Hi!

Glorious!

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 4:30 pm 
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Wonderful pics, thanks for sharing! I've been trying to find step pyramids like that to buy but can't seem to find any good ones. =-<

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 4:34 pm 
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excellent looking tables and some great armies

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 8:05 pm 
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Random photo-dump time.


Tables:

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Some army photos:

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General photos still to come, along with mini-batreps if I find the time.

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 8:10 pm 
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Ahhhh, sweet home table-5! ;-p


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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Sun Jul 12, 2015 8:17 pm 
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Hi!

Awesome!

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Mon Jul 13, 2015 8:44 am 
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To echo the others, many thanks BB for all the effort put in to make this a very memorable event, and to my three opponents (Richard, Ian and Tim) for three well fought games, even if I did end up 'Dug in' (well buried) at the end. My dice played up to their usual standard, to the extent that towards the end of each game my opponents winced each time I threw them.

However the dice also produced their own 'memorable events'; in the first game Richard and I tied the strategy roll five times out of six attempts for the first and second turn, and Richard also managed to throw a dice which landed and balanced on a corner for several minutes, only falling when someone tried to take a picture of it.


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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Mon Jul 13, 2015 11:31 am 
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General photos.


Game 1 was against Jon's monstrous swarm of Shadowswords on table 3 which was surprisingly open. Given the Death Guard's reliance on Fearless and their 3+ armour saves, this was one of the worst possible combinations of matchup and table for me! I think the only tables that would have been scarier would have been the iceworld or lavaworld.

Anyway, in the face of an uphill struggle, I'm proud to have got a draw, largely helped by managing to break a whole bunch of the Shadowswords and them never rallying for the rest of the game. Moral victory - one of the Plaguehounds survived the game! On the other hand, Jon's BTS of Shadowswords and Ogryns made it all the way into my table half and most of the way to my blitz objective.

Notable moment - my garrisoning DG Retinue with a single attached Contagion Engine sustains to put BMs on the BTS and also manages to break the Deathstrikes, who I think never managed to rally.

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Said Retinue plus some advancing Predators all cowering behind a slightly-too-small building from the massed ranks of Volcano Cannon.

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Game 2 was against Ginger's Biel Tan. Given the rules for the Bocage terrain and my massed Disrupt Ignore Cover barrages on the Plaguehounds this was always going to be an uphill struggle, although I was terrified of the two Vampires full of Aspect Hosts.

The Plague Zombie Infestation did their usual sterling job of slowing down/distracting the enemy after getting massive numbers but few BMs on landing.

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The most memorable moment would be the comedy of errors when the Aspect Hosts arrived - happily wiping out the Predators and then breaking my BTS Retinue (but failing to kill them during the game, due to darn Fearless), only to see the Warp Spider BTS get glooped by one of the Plaguehounds - catching every single bleeping unit under the Ignore Cover Disrupt barrage (on AP5+ for Doubling) and then the 4 Disrupt shots from the secondary gun on to of that (on AP4+ for doubling), and getting ONE SINGLE HIT. Which saved. Net result, two BMs. Unfortunately for Ginger I then won the strategy roll for turn two - the same Plaguehound sustained, getting enough Disrupt hits to break the BTS even if no saves had been failed (it was a total of 12 Disrupt rolls on 3+ to hit), followed by retaining initiative with a second Plagouehound who doubled and wiped the Warp Spiders off the face of the earth with more Disrupt hits. My hard-learned lessons against Richard D in the practice games had paid off.

I believe this game eventually went 2-0 to me, with all three Plaguehounds up in front of the Eldar deployment zone at the end of the game.

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Game 3 was against Steve's Squats masquerading as Imperial Guard. This was back on the Orky Settlement table from the first round and Steve started off with excellent placement of the objectives in my half, given my dependance on garrisoned DG Retinues - placing them on the extreme opposite flanks in very open areas.

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Notable moments included a Mechanised Company successfully Marshalling and still having nine BMs afterwards.

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By this point I was forgetting to take notes or photos but overall it was a hilarious game of silliness, eventually ending in a draw due to time being called. It's likely that Steve would have got a 2-0 if we'd been able to finish the turn.


Thank you to Jon, Gavin and Steve for the games and Tim for organising, although both Gavin and I were tearing our hair out at each others' rolls at various points of the second game...


Lastly, a couple more photos of a test layout for the Siege of Exeter game in December:

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Mon Jul 13, 2015 12:49 pm 
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*my 1000th post* O0

Very awesome tournament again by Tim and worthwhile the travel from London!
Without a doubt the premium tournament in the UK Epic scene imho. *thumb up

Though the terrain scenario rules where more generic this year.
All because of some Ork's tripping last year, haha

Had a great first round against Michael and his all AV Ulani army.
My Necrons being a bit short on the AT front tried their best to break them in combat which led to an epic struggle between an Infantry Phalanx and a Leman Russ Company over 3 rounds of combat... finally winning it by just one up!
We played on the amazing jungle table that made manoeuvring a bit tricky which resulted in a winning draw for the angry robots.

Lunch break saw the pure craziness that was this years armies on parade.
There where easily a good dozen top notch armies and deciding for just one was a hell of struggle and resulted in a tight vote for Reedars Bad Moon Ork's, snatching it by just one vote from the superb Skitari army.

Unfortunately i got paired against fellow club mate Mark and his sneaky Eldar Warlock list for round 2.
Déjà vu pure, as i played Richards Warlock list last year in round 2.
The Necrons where doing the best they could which resulted in a winning draw for me. Really can't see what else can be done against the OP Warlock, hehe

And then it happened again in round 3, which saw me paired against club mate Alan and his Titan Legion.
For this game i decided to try something unusual and deployed only two formations (Destroyers and a Pylon), followed by a teleporting Pylon in turn 1. The second turn i skipped teleporting completely and so we went in no time into turn 3 where i then deployed the army in a full on assault onto his Blitz and Take 'n Hold objectives.
Murphy's law kicked in and i lost the initiative after winning it twice before so Alan was able to foil my plan to an extend but the resilience of the Necrons was still to much for the Titans and the game ended in a 2-0 for the children of Cthulhu.

To be honest, we where a bit bummed that the day saw 3 games between CLWC members in total but alas.
We'll hope for more lucky drawings next time. ;)

The prize support was once more incredible and turned out that the CLWC claimed both 1st and last place ;D

All in all, I can't wait for next year!
Big kudos to Tim again. :)

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Mon Jul 13, 2015 4:26 pm 
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Hi!

Cool!

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 Post subject: Re: Exeter Entrenchment 11th July - Whipton Institute, Exete
PostPosted: Tue Jul 14, 2015 9:08 am 
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Just wanted to echo the others. This was a brilliant event. Big props to Tim for organising this and simply for his desire to do this and to make it something slightly different.

Word on the terrain. AMAZING. Not just the way it looks but also the way it works.
See, every table is not just thematically different, but functionally too. Usually in epic the tables are all pretty much exactly the same. The same size terrain pieces with basically the same distribution. Some, buildings, some woods, some hills. Evenly and uniformly spaced, two bits in each sixth. As the tournament scenario dictates. The differences between tables are both significant and minor at the same time. That's not a criticism, it's a good thing.

But this is different, tables are wildly different. Some are incredibly dense. Some are very open. Some with more dense clusters rather than uniform distribution. You don't know what kind of table you're going to be on. You look at the tables at the beginning and *hope* you get this one or that one, because it suits your army makeup. And that changes the meta... Not only can you not tailor your lists to be optimised against particular opponents, but now you have another variable to consider!

Well, It's interesting and different anyway, and I thought worked well. And everyone seemed to manage it without any fuss. God, we're so f**king British. Never make a fuss.


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