Dave wrote:
The first was already removed when we did the review. The words you're quoting aren't in the latest version:
http://www.tp.net-armageddon.org/faq/Great, perhaps it's an old PDF, I'll check.
jimmyzimms wrote:
. Post your thoughts and reasons and advocate.

(I could personally care less, both approaches have merit)
Thanks jimmyzimms. I think what I will do is first find out if there is any interest in revisiting the issue from the rules committee. If there isn't then I won't waste anyone's time with a debate about it.
The thing is when the topic comes up I sometimes feel like we're talking about a very different rule. Thee are players who occasionally find them in a situation to use the rule, and others who create the situation over and over again.
For example dptdexys' description "Players look at the situation from their god like position over the table instead of what the rule is trying to represent, the mess of close range warfare where units will respond to the nearest threat not ignore them for enemy further away," sounds great and very thematic.
My own experience is more like there is no mess or chaos, my men will simply set up formations to stretch enemy units in different directions over and over again with complete consistency, as if they have 'godlike knowledge' of the enemy and absolute understanding of how they will react. If you saw reports from tournament like cancon and WIWE where I won combat with 2 deathstrikes vs a mob of Skorchas and against an infantry regiment with 3 anti air guns, or just entirely got out of a combat with Eldar using a planned counter-charge backwards you'd see what I am talking about. It's fun but gamey

But anyway, if there's no enthusiasm to tackle the topic I'll leave it there.