MagnusIlluminus wrote:
Also, while activations are an issue with both normal Gold and Evolution, it seems it may be an even bigger issue with Evolution, especially for the first turn since you have that "Fog-of-War" rule that detachments that have not yet activated cannot be shot at at all. While I understand the reason behind having that rule, I'm thinking that it goes too far. Perhaps instead of flat making them impossible to target, all to-hit rolls against them are at a -2 penalty? This would provide an army with fewer activations at least a chance of having an impact in the first turn.
Actually, Praetorian heavy armies are not dead at all. It is just that their usefulness varies depending on the opponent's army, which is true under other points systems as well but perhaps not as much. For example, against a Titan-heavy Adeptus Mechanicus force they would be great. Or some forms of Tyranid armies (most Tyranid models are much more expensive under the Formula). Or Necron. Or Tau. Or a Praetorian-heavy Guard army. Or even a Titan and SH heavy Eldar army. Or a Gargant heavy Ork force. Or really anything.
That's an interesting point Magnus, thanks for making it. I'll have a good think about it. My main concern was with too many long range weapons wiping out enemy Titans and/or transports before they got a chance to participate in Turn1 something that I'd still be concerned about.
Good point about potential enemies to field Praetorians against. I'd feel almost dirty not fielding Praetorians in a Squat army!