First off I want to be perfectly clear. This is NOT a post about recasting. It is a question of technique.
I have been bitten by the 3D bug and although most of my initial attempts have been relative failures, I have a few that have come back from Shapeways recently that I am really happy with. (I will share them when I am more confident in my design skills.)
So this has led me to look back upon some of my prior experiences casting custom bitz in a 2-part Silicone/Resin method. Long story short I pulled out some of my Forgeworld pieces to get a better vibe on mold lines and cut depth, etc. One of the first pieces I looked at was my precious Lucius Reaver. (cold dead hands, boyz...) I was immediately appalled by what I saw. the biggest no-no in casting, a off-axis undercut! (GASP!)
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So......the question is how the heck do they even manage this? I thought this was no-no number 1 in modelling? Is this a technique that can be mastered? If so, it will open up a new dimension (cough) to my 3D work.
mm