mordoten wrote:
So we could lower it by 50 points but i still don't think it will be taken more. As Borka said, thats too many point bound in 1 unit.
But clearly there's a cost where it would be taken sometimes (and a cost where it would be taken
all the time).
I think we might have a fundamental difference in list-creation philosophy - to me, if a unit is too expensive to be viable, it seems like an obvious choice to keep reducing its cost until it becomes viable at some of the time (but not so much that it becomes an auto-take). If it still wouldn't be taken after a 50-point reduction, why not a 75-point reduction? Why not a 100-point reduction? At some point it will become a unit that people actually think is worth the cost - when the cost roughly matches the perceived in-game value, you've got yourself a viable unit.
If you don't think that's going to work with the unit currently as written, then redesign it from the ground up - you've got carte blanche to make the Mega-Gargant into anything you think will work, since it doesn't appear in any other lists. To me, reusing what has gone before is far less relevant or important than creating a balanced, compelling choice. If the role of a unit is "A sub-par choice in friendly 5k+ games" then there's no point even owning the models, IMO - that thing is going to sit on the shelf forever.