Thanks to South London Wargames Club being accomodating opponents, I took the 1.5 Squat list to the London 'Ryder Cup' Derby yesterday. A really good opportunity to test the army against some great regular tournament players, including Richard Laking the reigning UK champion. I'm not going to do full battle reports but more key points for feedback.
The list I took was:
Bezerkers x8 200 Bezerkers x8 200 Bezerkers 175
Bikes SC 275 Iron Hawks 200 Robots 225 Thunderfires 100 Thunderfires 100 Thunderfires 100 Overlord 250 Overlord 250
Colossus 450 Cyclops 475
GAME 1 vs Space Marines So the 2 lists I was most concerned about facing were Space Marines and Tau, guess who was first up?
Charles took a really mobile and beautifully painted marine list: Tacticals+Supreme Commander+Hunter+Lascannon Razorback (500, BTS) Terminators+Chaplain (400) Land Speeder Typhoons (250) Land Speeders (200) Scouts+Snipers (200) Scouts+Snipers (200) Thunderhawk (200) Thunderhawk (200) Warhound (275) Warhound (275) Thunderbolts (150) Thunderbolts (150)
The lack of spaceship was a relief at least. It meant I could castle up in the corner and create an AA bubble to ward off a potentially horrible air assault.
I kept my objectives within 30cm at the halfway line (as I did in every game), Charles split his. He also split his forces with the terminators and one warhound pushing onto the main cluster of objectives and the second warhound with some landspeeders flanking me. Charles used his thunderhawk's range to plink my aa and overlords, while (after some poor shooting in the first two rounds) the cyclops took out both warhounds. I tried to bring down his more mobile units but couldn't do both that and advance enough. In the end Charles, cleverly repositioned his speeders meaning the game was a turn 4 draw in my favour (on countback).
GAME 2 - Tau
risis+ShasO+Gun Drones Fire Warriors(with Devilfish)+Skyray Fire Warriors(with Devilfish)+Skyray Fire Warriors(with Devilfish) Skryays Broadsides Broadsides Recon (5 tetras 1 Piranha) Recon (5 tetras 1 Piranha)
Titan/Air Third
Barracudas Protector Orca
Basically, Richard (unsurprisingly) shredded me. I mucked up my objective placement which meant he could garrison a unit of broadsides right in the middle of the board. He pinpointed off my overlords (turn 1), and then instead of sticking to my game plan of staying tight, I split up sending bikes and a bezerker squad after his blitz. (pulling units out of air cover). This meant the WE lacked support and got gummed up by tetras. Despite this it came down to a 4+ rally roll for the Colossus (which I failed) for a 2-0 turn 3 win for Richard.
GAME 3 - Orks
KULT OF SPEED ('UGE) [600] 9 Buggy, 15 Skorcha, 2 Mekboy Speedsta, Mekboy Bad Ork Bikeboy
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
SPEED FREAKS WARBAND [200] Nobz (trukk), 3 Boyz (trukk), 4 Skorcha
WARBIKE OUTRIDERS (BIG) [250] 10 Warbikes
FIGHTA SQUADRON [150] 3 Fighta Bomba
FIGHTA SQUADRON [400] 8 Fighta Bomba
So this was a game I felt pretty confident about. Rob's list is really nasty but hundreds of LVs aren't great against my list (I had much more trouble with Mark's more balanced speed freak list the other week). Again I bunkered up on the right while Rob's numbers meant he had to cover the whole board. I basically threw everything at his right flank to stall the attack there before turning to face the left. Rob also had some really bad luck with save throws and I really felt for him, needless to say he remained a really good sport throughout. My AA was able to ward off his aircraft and I kept the overlords & WE in a tight central group where they could always support each other. Unlike in my other 2 games, I also didn't make any mistakes (which helps).
In the end, due to time the game was a draw in my favour on turn 3 (I just couldn't force my way onto enough objectives). Had it gone to turn 4 I think it would have been 2/3-0. Afterwards, Rob was saying he didn't know what he could have done differently. Thinking about it there are a few things that with more games against Squats he might have changed. He left his BTS within line of fire of the colossus to support an attack on the next turn but lost the initiative. This allowed me to sustain on a lot of bunched up skorchas which really tipped the game in my favour. I also probably wouldn't have spread out as much as he did. If he'd loaded all his units onto one flank there's no-way I could have chewed through them before taking some serious assaults. As it was I could split his forces rather than getting totally overwhelmed. Anyway, it was a great game to end a brilliant day.
Overall thoughts: The Squat list proved pretty competitive, but as has been pointed out before, quite situational. Some match ups are definitely better than others. OVERLORDS There was a lot of debate about overlord pricing, are they too cheap at 250 points? To be honest I think part of this is a 'shock of the new' response. Imagine playing against a warhound for the first time 'It can move how far? It has shields? It's fearless? It has MW?' and that costs 275 points. Any army with a pinpoint attack will wreck overlords so a competitive list has to be prepared for that. I think there was real concern about potentially spamming them. I'd have to try this in a game to be sure. My thoughts are that you'd lose out (as probably your most mobile units would go to get the points, bikes and hawks to fit them which makes grabbing objectives even harder). You could put a 0-2/3 limit on them or an AMTL style no more overlords than core units/units from the titan 3rd.
AA Towed AA would be amazing, but perhaps better would just be a 5cm move on thunderfires. As what I found is with limited AA bubbles it's really hard to win, or particularly win big (though that's also about my playing ability). You simply cannot push onto the blitz without getting battered by aircraft. Squat AA does need to be good though. I think what a few people don't clock (and I say this as a regular eldar player) is how limiting not having aircraft of your own is, makes it much harder to support assaults in your opponent's third or chase down broken units (which is also why spotter is a good rule - it helps compensate for this).
Also, with regard to AA in the list, there's a huge emphasis on air assaults in the UK scene and I'm not sure if it's the end of the world to have an army that means you have to think quite differently about that. What I'm not sure is whether the balance is quite there yet. Basically you're pretty secure within a certain area of the board but not at all outside of that.
Stubborn Most people were basically bemused by the 15cm fall back and more so by the 5cm hack down, it felt like too many changes to the main rules. I feel similarly about this, perhaps it should be changed to cannot fall back more than 30cm?
Feel What I do like is that the list, as it stands, feels suitably different to other lists. The temptation that a lot of people seem to have is to make it more like IG, but then why not play IG. What I do like with the rules (spotter, stubborn, 1+ rally) is they give it a good squattish/dwarfish flavour. Plus, as mentioned in other people's feedback, there are no more 'odd' rules than for Space Marines, Eldar, Orks and Tau. Again, just imagine someone 'introduced' space marines ('they do what with blast markers???'). I do think the list as stands is pretty balanced, however there are a number of sub optimal choices (for me infantry, land train, iron eagles, possibly even goliaths). What it does have is great ranged shooting, ok in firefights (but not great), decent in close assault - however a total glass cannon. With the list I took you have to be tightly grouped, steadily advancing, but keeping hawks & bikes in reserve to plug gaps or pounce on enemy mistakes.
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Last edited by StevekCole on Wed Aug 05, 2015 4:14 pm, edited 3 times in total.
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