New battle report posted:
viewtopic.php?f=70&t=26977&p=561656#p561656Slightly different battle than I usually have... Dropping marines are scary. I would have had a much rougher time if the initial Landing Craft assault hadn't gone my way. Which it shouldn't have as my opponent had +3 on me before combat resolution.
Portals -Thinking of scraping the Broken portal rule. In the half dozen games I have played with it, it has made no difference to anything. I'd like to put the portal rules back into sync with the other lists (approved Necrons and Eldar). However going back to allowing units to leave the board to go into reserves I feel is too powerful.
Sentry Pylons -They didn't really have a chance to do much before they were destroyed. How do people feel about them? They are a little odd at the moment with 10cm move. They are extremely vulnerable in assaults and the Heat Cannon version doesn't seem to be very effective. I can't see anyone taking this unit and teleporting it to with in 30cm of anything to have the heat cannon be in range. I'm thinking it would be intimidating with 4x90cm AA shots but with AA5+ they are only going to hit statistically once and they are very slow and the unit is very vulnerable. Most other races have their AA imbedded formations as upgrades. At 250pts I think we should simplify and just make them all Gauss Exterminators. Using them for their ranged shot its really just to place blast a marker, possibly 2. 4 AT5+ shots won't do that much. Looking for some input on this.
Aeonic Orb -Worked well, the portal on it didn't make much difference as I had back up portals aplenty. The 12BP shot wasn't that effective though it was great at spreading around the BMs, but when facing marines this doesn't have as much of an impact. I think its fine the way it is.
Abbatoir - Going to make a list that features this mammoth next game. Since it lost infiltration it will be a lot harder to use effectively. I feel it will fall into a similar roll as a gargant. Though a gargant can at least shoot when it has to.
Triarch Praetorians - Next game I'm going to get some more testing done on them. When I have used them in the past they have always been a massive investment for a small very specialized unit. Yes they can regenerate but taking a formation of 6 is 400pts! Am planning to test them with armour 3+.
Annihilation Barges - I think they will only very rarely be used as solely an upgrade unit. I think that the best option would be to change the structure of the Indicium Maniple (currently just Doomsday Arcs) and make it "5 units of any combination of Doomsday Arcs and Annihilation Barges" Remove the additional Doomsday Arc upgrade but keep the command barge. I think the doomsday arcs since they lost the MW and small arms +1 really aren't worth 75pts each. Though at 50pts I'd like to drop the range to 60cm for the Arcs. Let me know what you think.
Tomb Blades I'd really like to give these a go but there are no proxies even close that I know of. I think they would be hugely helpful because of their speed and low cost. I often find that near the end of turn 3 I have no fast units that can make that final sprint to claim and contest objectives. This usually costs me a victory point, I have been trying to make it work with the night scythes but that requires a lot of activations and things to line up to make it work which generally doesn't happen.
Warrior Maniple - Looking at making the mounted Warrior formations a separate formation in the list (which they already pretty much are). Thinking it would make much more sense to look like this:
Warrior Phalanx -
Six Sautekh Warrior units, one with a Lord character
Upgrades:
Replace one Lord Character with an Overlord for + 75 pts,
Add one Cryptek for +50 pts.
Add up to four warriors for +25 pts each,
Add up to three Tomb Spyders for +50 pts each,
Add up to three Wraith units for +50 pts each,
Add up to three Triarch Stalkers for +50 pts each,
Add one C’tan Shard for +125 pts. Max 1 may be taken per army.
Mounted Warrior Phalanx -
Six Sautekh Warrior units, one with a Lord character, 3 Ghost Arcs
Upgrades:
Add up to three Annihilation Barges for +50 pts each,
Add up to three Doomsday Arcs for +50 pts each,
Also would be removing the Annihilation Barge upgrade from the Immortals