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Tau Army List vs 6.72 (Developmental)

 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 9:36 am 
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Matt-Shadowlord wrote:
There's a change to the protector class spaceship that I have been considering incorporating into the Vior'la list, but I'd like to see if we can get the same tweak made to the primary Tau list too so that they're equivalent.

This is the protector's profile:

Protector - 200pts,
2x Pinpoint MW2+ Titan Killer (D3)

The change I would like to make is to give it an optional orbital bombardment that would fire instead of the TK weapons. This means that instead of getting to fire TK and Blast (like a number of spacecraft), the player has to pick between the two.

Protector - 200pts,
2x Pinpoint MW2+ Titan Killer (D3)
OR
Orbital Bombardment 3BP MW

Most ships with this Orbital Bombardment attack fire a TK as well, and are cheaper at 150pts, so most players would never use the bombardment. However, there is still a reason for it; I've seen a lot of games locally where there are no Titans in armies. This turns the Protector into 200pts worth of fly-on, fly-off dead points. Many areas feature so many Titans that this might never have come up, but we see plenty of speed freak or marine armies here that just don't have any titans (battle example viewtopic.php?f=84&t=28871 ) and I'd rather not offer players something that might be dead points.

How does this work for balance?
If the player chooses to do an Orbital Bombardment, they do a much weaker attack than the SM ship that costs the same (it's not just that one gets 2 templates and the other gets only 1, it's that the second template is much much more aim-able and likely to hit a decent amount of enemy units).
The Tau player has also spent 50 points more than a Guard or Chaos player for the same attack, without getting the TK that goes with it.

For comparison:

Space Marines:
[] Strike Cruiser 5BP MW 200 pts
Guard:
[] Lunar Class 3BP MW AND MW2+ TK(D3) 150pts
Chaos:
[] Devastation Class 3BP MW AND MW2+ TK(D3) 150pts

The bombardment could be a 4BP attack but I'd rather start small, and while 3BP MW may not sound good value for 200pts, having it as an option would certainly be better than nothing.

Thoughts?


It's not really required as far as I can see. The Protector is a very good choice for 2 pin-point attacks. The number of armies which don't include any warengines is fairly small and it's just one of the risks a player has to weigh at list design.

It also doesn't fit the main design idea behind the original Tau list which was to stay away from barrage weapons and the indiscriminate firepower they generally represent.

Having said that I don't have any problem with you making changes to a Protector in the Vior'la list - ships can have many different weapon configurations after all - just re-name it a MkII or something else appropriate and arm as you would like. I would suggest as an alternative to Barrage you went with Dobbsy's idea of Tracer missiles but it is really up to you.


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 10:10 am 
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Quote:
It also doesn't fit the main design idea behind the original Tau list which was to stay away from barrage weapons and the indiscriminate firepower they generally represent.

I would also like to see Tau continue to follow this and stay away from an orbital barrage.

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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 10:54 am 
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I'd vote for Tracer missiles as an alternative option.

Wrong topic I know, but can the Moray be deployed from the Protector?
It has planetfall, but no spacecraft marked as carrying it.


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 10:59 am 
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Dobbsy wrote:
Matt-Shadowlord wrote:
having it as an option would certainly be better than nothing.

Thoughts?

Put Tracer missiles on it instead. Fits better with the theme...?

Definitely this.

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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 1:16 pm 
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I know what you're saying, I believe RichardL had a couple of games at the GT where he couldn't use his spaceship. Whether it needs the fix I'm not sure on - on the one hand Tau lack artillery so it's very valuable for zapping things like void spinners, but that's offset by the fact that it's a situational unit (i.e. some games you simply won't use it).

If there's to be a change, I agree tracer missiles sound like a better fit. Also don't forget, while you're comparing points, that the protector can planetfall orcas and mantas.

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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 2:34 pm 
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yme-loc wrote:
Having said that I don't have any problem with you making changes to a Protector in the Vior'la list - ships can have many different weapon configurations after all - just re-name it a MkII or something else appropriate and arm as you would like. I would suggest as an alternative to Barrage you went with Dobbsy's idea of Tracer missiles but it is really up to you.


Dobbsy's idea is better than my idea. That's a very good idea, and most importantly it's very Tau - thanks!


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 4:01 pm 
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I agree with most a planetary barrage doesn't fit the Tau way very well. Some kind of missiles would be much better.

What kind of stats would they have though? I assume they would work like guided missiles requiring a marker lit opponent?


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 02, 2015 4:21 pm 
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That's about it - they're statted on the custodian, 3xMW 3+ I think, maybe drop to two on the protector? I don't know really...


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 23, 2015 1:04 pm 
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Hey guys
New to Tau and was redirected here as I'm happy to playtest and trial the changes if required
Im from the newcastle gaming group so I have a variety of opponents and armies to play against.

Will post battle reports if required

Also thanks for the hard work you guys have put into the army and its lists.

Cheers Caz


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Mon Feb 23, 2015 9:18 pm 
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Caz wrote:
Hey guys
New to Tau and was redirected here as I'm happy to playtest and trial the changes if required
Im from the newcastle gaming group so I have a variety of opponents and armies to play against.

Will post battle reports if required

Also thanks for the hard work you guys have put into the army and its lists.

Cheers Caz

Glad to have you aboard Caz and welcome!
Tau are the one army I enjoy the most to play. This is because I find them the most challenging of the armies I play, but then when I get them to work then it feels like an achievement. Any battlereports for playtests are very welcome!


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Tue Feb 24, 2015 8:18 am 
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Glad to be here

Yeah after playing marines for a while I can imagine it is going to be completely different haha

I did manage to get a game against Mr Shadowlord himself and his tau list and it just lit the fire in me to finally start my epic tau as i loved playing them in 40k

Hopefully in about 2 weeks i will have a bat rep done with pics


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Sun Mar 01, 2015 2:55 am 
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Are there plans to include the Riptide in the new rules?

Sorry if this has been posted elsewhere.. but couldn't see it in the development rules :)

Cheers

Deez


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Sun Mar 01, 2015 9:29 am 
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The riptide is unlikely to be added to the main Tau 3rd phase expansion list, however it is in the Vior'la list if that is to your taste?

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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Thu Apr 09, 2015 2:41 am 
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I got another playtest in of 6.72 yesterday, using lots of Hammerheads - viewtopic.php?f=84&t=29419


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 Post subject: Re: Tau Army List vs 6.72 (Developmental)
PostPosted: Sun Apr 19, 2015 10:51 am 
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Hey guys
I managed to get a game in today with the list

Crisis suit- 6 bases, Shas'o (supreme commander) = 375 points
Fire warrior unit - 6 bases, 3 devilfish, 2 pathfinders, 1 devilfish = 425 points
hammerhead unit - 5 railguns, skyray = 375 points
hammerhead unit - 4 railguns, skyray = 325 points
broadside unit = 300 points
recon group - 4 pirannhas, 2 tetras = 175
stealth unit - 6 bases, 2x gundrones = 250
orca - 150points
Tiger Sharks AX-10 - = 350
Tiger Sharks - 6x gundrones = 275

that was the list I took just trialling a few things out
I was against a steel legion list

There is no battle report as i forgot to start it and remebered at turn 3

I did win 3-0 (TSNP, T&H, CTF)

Will hopefully get another game in soon with a Bat Rep


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