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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 2:26 pm 
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How's this set looking?

Contents :
6x banner bearer
6x banner bearer with jet turbine
6x commander
6x commander with jet turbine
6x mystic
6x mystic with jet turbine
6x warrior priest with jet turbine
6x warrior priest

12x trooper with plasmic discharger
12x trooper with microwave cannon
12x trooper with heavy machinegun
12x trooper with laser beamer
12x Gun crew trooper
6x gun platform with quad laser beamer
6x gun platform with quad mortar

24x plastic bases

That's 108 infantry models, 12x gun platform models, and 24x bases.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 5:07 pm 
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Random concept, Cybershadows Guncrab?


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w2.jpg
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w3.jpg
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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 6:06 pm 
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Evil and Chaos wrote:
How's this set looking?

Contents :
6x banner bearer
6x banner bearer with jet turbine
6x commander
6x commander with jet turbine
6x mystic
6x mystic with jet turbine
6x warrior priest with jet turbine
6x warrior priest

12x trooper with plasmic discharger
12x trooper with microwave cannon
12x trooper with heavy machinegun
12x trooper with laser beamer
12x Gun crew trooper
6x gun platform with quad laser beamer
6x gun platform with quad mortar

24x plastic bases

That's 108 infantry models, 12x gun platform models, and 24x bases.


Sounds good to me i'll take a batch for sure, also liking that guncrab thingy will this one be making it in this funder too?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 6:28 pm 
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You know... I'd really think it was neato if the gun-crab had 2 dual dakka on it. I could also see it handy in some kitbashes for AA platforms and the like.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 6:53 pm 
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agree with jimmy on dual cannons!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 7:01 pm 
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Actually I like the single weapon mount as is but maybe you could have two mounting recesses and a blanking plug for those who want the model as it is now.

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Last edited by moredakka on Tue Apr 07, 2015 7:32 pm, edited 1 time in total.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 7:05 pm 
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The walkers and guncrabs look cool but how about Novan Winter Engineers? Maybe in packs of forty with some kind of sculpt of a tunnelling vehicle breaking through the surface? Just sayin...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 8:53 pm 
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Quote:
Random concept, Cybershadows Guncrab?


I like the Turrets, but they do not fit onto the Crab Chassis in my View. The Chassis is filigree and has rounded Forms, while the Turret is bulky and angular.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Apr 07, 2015 10:52 pm 
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Heinrich wrote:
I like the Turrets, but they do not fit onto the Crab Chassis in my View. The Chassis is filigree and has rounded Forms, while the Turret is bulky and angular.


As of very recently, Grandma Wendy disagrees...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 08, 2015 11:36 am 
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No more comments on the Elite Specialists?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 08, 2015 11:42 am 
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Evil and Chaos wrote:
No more comments on the Elite Specialists?


they look great, an axe instead of a hammer would be nice

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 08, 2015 5:53 pm 
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Evil and Chaos wrote:
No more comments on the Elite Specialists?



I like them and will get some but I'd like to see a few more additional/optional static poses, like they are surveying the battle and not just charging in, at least on the none turbine guys anyway.

Some alternative squad support and heavy support poses to, you have a nice weapon selection but if for example I wanted to use these for the heresy period and wanted to do a support flamer section then i only have one pose for the base. I suppose alternative poses could be added later or even in the next campaign.

Now we need heavy armour types and breachers. ;)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 08, 2015 6:11 pm 
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moredakka wrote:
Evil and Chaos wrote:
No more comments on the Elite Specialists?



I like them and will get some but I'd like to see a few more additional/optional static poses, like they are surveying the battle and not just charging in, at least on the none turbine guys anyway.

Some alternative squad support and heavy support poses to, you have a nice weapon selection but if for example I wanted to use these for the heresy period and wanted to do a support flamer section then i only have one pose for the base. I suppose alternative poses could be added later or even in the next campaign.

Now we need heavy armour types and breachers. ;)



I agree with Moredakka, Ive been waiting for these sculpts before buying the rest. A few more different poses is a winner. :)

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 08, 2015 6:34 pm 
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On the Elites I like the sculpts but would like to see the heavy weapon troops released as a separate set personally. Also still hoping for the heavy troopers for elites too.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Wed Apr 08, 2015 8:02 pm 
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blacklions wrote:
On the Elites I like the sculpts but would like to see the heavy weapon troops released as a separate set personally. Also still hoping for the heavy troopers for elites too.

Separate sets makes for a more expensive setup overall; if there was a powerful enough response to this particular crowdunder Perk I could look to bud off two separate Perks later in the campaign.

It would require a stronger response than we're seeing so-far this campaign, mind you...

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