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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 4:55 pm 
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What I would like to see is individual Skinnerz Infantry.

We have some coming out in plastic, eventually, but we could do some in metal in the mean time while we wait for them, if people want?

Long term, they'd offer a multi-pose version of the Skinnerz infantry, as compared to the mono-pose plastics?

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 5:15 pm 
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Evil and Chaos wrote:
We have some coming out in plastic, eventually, but we could do some in metal in the mean time while we wait for them, if people want?

Long term, they'd offer a multi-pose version of the Skinnerz infantry, as compared to the mono-pose plastics?


The Plastic Skinnerz are too static for my Liking. I would like multi-pose metal Skinnerz Infantry and greatly appreciate them.

Plan to play Skirmishes with FUBAR and up to small Battles with Quadrant 13 from TooFatLardies. I need lots of Infantry and just some Vehicles.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 5:54 pm 
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More WIP progress.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 5:56 pm 
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Would be nice if the plates were nit symmetrical.

I'm starting to add some asymmetricality, especially to the rear.
The Skinnerz designs so far are typically a little more symmetrical than many models in this genre tend to be, with just assymetric details, rather than major asymmetries.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 6:02 pm 
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it's all in the details, baby! ;D

And yeah! Pipes galore!!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 7:29 pm 
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That's looking fabulous mate I really love what you have done with this one, i'll take 10. :)

I like that you've added the shoulder joint design from the tramplers to this it's a great link to the smaller model.

Oh and thanks for answering my other questions too.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Mar 12, 2015 11:59 pm 
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Evil and Chaos wrote:
Quote:
Would be nice if the plates were nit symmetrical.

I'm starting to add some asymmetricality, especially to the rear.
The Skinnerz designs so far are typically a little more symmetrical than many models in this genre tend to be, with just assymetric details, rather than major asymmetries.


I like where you've gone with this. Gotta admit I'm a fan of the asymmetrical armour plate design school too, but I can understand why you've gone this way with it.
Any chance of alternate head options? I'd love to see a variant with a thick protruding lower jaw...


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 12:17 am 
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Beautiful little big man.

Are those the guns from the skinnerz' transport, if so, brilliant! If not brilliant!

( I just love the model! )

Pat


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 12:43 am 
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Evil and Chaos wrote:
Quote:
Would be nice if the plates were nit symmetrical.

I'm starting to add some asymmetricality, especially to the rear.
The Skinnerz designs so far are typically a little more symmetrical than many models in this genre tend to be, with just assymetric details, rather than major asymmetries.


I prefer this approach too, too much asymmetry tends to look especially silly if you have multiples of the same model, whereas you can always make it look more ramshackle with paint job or a few greenstuff plates later if you want.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 9:54 am 
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Mmkay...

Would it not be far better to have an existing assymetry from the beginning? In that way, you would only have to mod minis 2 and onwards? I suspecting that some enjoy perfect symmetry always. Even on skinnerz/proxies. Which is fine - taste varies. Anyho, judging by the precedent set and explained above, there seems to be little chance of assymetry (or cross range scale compatibility) in Bens future models which makes further discussion on these topics rather pointless. The designs are good and I have and will continue to cherrypick those minis that I deem OK despite these two things.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 10:18 am 
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Would it not be far better to have an existing assymetry from the beginning?

It has some already, just not in the armour plates.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 11:07 am 
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Yes. This one is actually quite asymmetric (Though you could always add more ;) ). I interpreted Markconz in a more general way I suppose.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 11:40 am 
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Char B1 bis wrote:
Are those the guns from the skinnerz' transport, if so, brilliant! If not brilliant!

Yes, I sculpted them with the plan that they be adaptable to any Skinnerz vehicle, walker or infantry base, with an appropriate disc socket.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 2:09 pm 
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Markconz wrote:
Evil and Chaos wrote:
Quote:
Would be nice if the plates were nit symmetrical.

I'm starting to add some asymmetricality, especially to the rear.
The Skinnerz designs so far are typically a little more symmetrical than many models in this genre tend to be, with just assymetric details, rather than major asymmetries.


I prefer this approach too, too much asymmetry tends to look especially silly if you have multiples of the same model, whereas you can always make it look more ramshackle with paint job or a few greenstuff plates later if you want.


I concur, varying the look of each model should be up to the purchaser as having the same ramshackle detail on every model just looks odd, as if it was manufactured that way.

Maybe an accessory sprue with some hatches, ball MG turrets, odd plates etc could be provided at some stage, these details could be added by the customer wherever they saw fit.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Mar 13, 2015 3:06 pm 
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Oh and random aside, after a few false starts involving experimenting with non-traditional mastering techniques, bronze masters for the VTOL Mk2's are *finally* ready.


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