Yup, for Epic there are lot of opportunities, great scenarios, grand campaigns to choose from or creating one.
Basicly I like to stick to the rules and not turn-up anything, not even microschopic house ruling, unless there is an overall agreement to do so.
However writing a complete set of rules is a different story. All the parts you can read in Fathomless Destruction has came up at many different times. Discussions which always ended up as dream since there is no interest / effort to change the current rules. So I got tired of talking about "what if"-s as I already knew, there is no real point to arrive with it, other than dead end.
Also still like playing E:A as is. Our team held and participated some tournaments in the past. Events quite fun, which I aim to repeat in the future.

Yet the new rule ideas just bogged me so much that a year and a half before today, I started to write it out of my head and formating them
coherent. <-- I hope it is not only my view of it.
Now here we go; version 1.2 !
-Modified the wording of command points to clearly represent their function background-wise.
-Modified the wording of preventive order to point out how it behaves with commander ability or tau coordinated fire.
-Restricted flight now affects bombers as intended (they fell out in earlier versions, since they cannot jink!)
-Added War Engine Crossfire(d)