jimmyzimms wrote:
Also, AFAIK, the +5cm movement for lack of titans has been a defining feature of the list from day one. Why bring it up now?
That's why I called it a digression

I'm not really interested in experimental lists, generally the only people who are are the ones who are going to play that army. I don't play blood angels, but I still have a vested interest in making sure they represent the army well and are balanced. Hence I get interested when the word "approved" starts getting bandied about... I think that's fair, if frustrating for the people who want their shiny toys and like the way the list was designed in those experimental days. We can't really do anything about that, except try not to let it get to us, get defensive etc.
Evidently captPiett and I have similar views. For my part, it's for these reasons:
1. The +5cm rule is jarring and does not make sense to me, for the reason I explained (i.e. faster engines isn't going to help you unless you're on a road).
2. The effect is nowhere near significant enough to be worth the game effect it has been given (i.e. to make predators as fast as vultures).
3. At some point after I stopped playing 40K GW evidently introduced this thing about Blood Angels engines and somehow that is being transferred to be a defining feature of the list at Epic scale. I just don't think it defines Blood Angels. If it existed in 2nd and 3rd edition I don't remember it, so clearly was not important to them then.
4. I don't think the power balance of the list needs faster annihilators. There is no
design reason for it.
I am just trying to push back against an effect that is common in variant lists: to overstate minor differences that have no business being represented at this scale, because without them the list is too bland or has no reason to exist. Let's be honest, the
raison d'etre for a Blood Angels list is essentially "to have a blood angels list". That sounds derogatory but I don't mean it to be. IMO it's fine, if it just means "include the death company, because blood angels always have the death company and the codex list doesn't allow it". But when it becomes "well we have a blood angels list now, what else can we change?" that's when you start to implement every difference from 40K even if the list already feels like blood angels. In that environment, almost anything can be justified (witness teleporting assault marines). IMO, restraint has a value all of its own.
If it were me, and having faster engines is seen as important enough for Blood Angels that it needs to be represented, I would make it a simple special rule that allows them to get +5cm if they spend at least
half their move on a road.
But I digress further

Let me just say, I know commentary is cheap. I am not going to lose sleep about it. It's up to you to decide how much you care what non-players of the list think.