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Troublemaker Games 6mm Range

 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 05, 2015 2:56 pm 
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Very nice. Can't wait. Any chance of Novan Elites with heavy weapons and command models in wave 4?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 05, 2015 3:04 pm 
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Yes.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 05, 2015 5:18 pm 
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More WIP.

I've tried kneepads but I'm not sure I'm comfortable with the look of them.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 05, 2015 6:57 pm 
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Knee armour, how about just extending the leg armour up at the front if you get my meaning. So that you end up with an extended shine plate that's not actually attached to the knee at all.

Good detail additions but don't forget that all important access hatch for the pilot/crew.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Thu Feb 05, 2015 7:23 pm 
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Right now, the kneepad looks like a hippad (not an iPad, sorry, sounds very similar in french, can't help...) I think the simple addition of a kind of shield or additionnal armour to the knee would make it, but not as high as it goes on your last preview shot.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 06, 2015 7:03 am 
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There is not much I dont like here. The knees are looking a bit vulnerable, but the model works with the way they are. Will the weapons from the stalker be interchangeable with this one?

Im not a fan of the head design, but if there are alternate heads that will be cool too.

Steve

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 06, 2015 3:40 pm 
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Quote:
Will the weapons from the stalker be interchangeable with this one?

Yes.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 2:59 pm 
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Skinnerz Gun Vector?


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 3:40 pm 
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maybe stick a helmet on the driver ;D

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 3:49 pm 
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Skinnerz don't need no stinking humie helmetz

D.


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 3:50 pm 
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lovely, will certainly get some gun vectors if they are part of wave 4. looks nice and will fit in just fine with the other skinnerz i already have :)


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 3:51 pm 
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daemonkin wrote:
Skinnerz don't need no stinking humie helmetz

D.


agreed. looks fine as it is


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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 4:31 pm 
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johnboyire wrote:
maybe stick a helmet on the driver ;D


If it is a Pickelhaube, then sure!

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Tue Feb 10, 2015 6:00 pm 
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...or anything with sharp scary bits on it. Come to think of it, maybe that big sturdy safety seat for the gunner looks slightly out of character too. Using the gun as handle precariously balancing on a violently bumpy flatbed is what I usually think of when pondering skinnerz contraptions...

*edit: But I can see that that would probably require a more risky or complex mold in which case it is a very fine vehicle as is.

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 Post subject: Re: Troublemaker Games 6mm Range
PostPosted: Fri Feb 13, 2015 4:48 pm 
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A german hat (scuttlebucket style or pickelhaube) would be great.
Love this figure, even though I don't collect Orks (yet!)

Dave


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