Mattman wrote:
A 2d6 system was my first thoughts, something like this for a Warlord Titan:
Attachment:
Warlord Titan Hit Chart.jpg
It is very similar to what they use in Battletech and I can see Titans being more resilient because of it.
I wouldn't like to see specific armies get an advantage for targeting titans. How good a unit shoots is already included in their stats.
I did think about an option to aim or target if you are under First Fire Orders. Something like, you shot at a -2 to hit, but you may choose the location you hit on the titan. Obviously that makes weapons with low "To Hit" numbers quite good, but all the "To Hit" numbers are being reviewed under Platinum and I will be getting rid of lots of the 2+/3+ numbers. But some armies like Eldar which are likely to have a few more better to hit rolls than others might get a bit more out of it. Plus with it being a game wide rule, it doesn't have to be costed for an army.
Definitely wouldn't want to see different levels of criticals and damage on vehicles. In fact if we implement a Damage Point system as being discussed in another topic, we could most probably just rid of the Super Heavy Critical Table.
Matt
I like this option. I haven't checked the table in detail, but if the chances of hitting location are roughly proportional to the old damage tables, then it solves the problem of hits missing, but keeping the hits locations in proportion.
If a unit forgoes it's +1 to hit modifier on ff orders in order to choose a hit location, that feels about right to me. Accurate armies will shoot you in the head a lot. Which seems right.

Nice work all. Keep it up.