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Baneblade Test Thread

 Post subject: Re: Baneblade Test Thread
PostPosted: Sun Nov 30, 2014 5:16 pm 
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uvenlord wrote:
Well in another thread the Nurgle Plague Tower got a boost to 20 cm with the only argument that it was to slow so why couldn't the Baneblade do the same... :P


Of course it could do the same, but together with all the other superheavies. Because there is just no justification why they should be slower.

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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Dec 01, 2014 4:29 am 
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You can always work up a justification.

Overloaded versions of the same vehicle are likely to be slower, and that could include the Shadowsword, Stormblade, and (maybe) the Stormsword. None of those are likely to need speed anyway; real-life heavy tank destroyers and self-propelled siege guns were always slow. The Stormsword is the only one that I think should be considered for a speed upgrade since it needs to be moving forward more than the other two. I haven't used it; does it work well enough? It'd certainly be cleaner to lump all the fixed-casemate superheavies together. The Stormhammer, as a turretted SH, should get a boost if the Baneblade does.

Infantry tanks (like the Malcador) are meant to advance at the same speed as infantry (15cm). That might include the Cadian superheavies whose names I can't keep track of.

I don't see why the Macharius should be that slow.

Basically, I don't think any vehicle should be 15cm slow unless it really makes sense for it to be no faster than footsloggers. The Baneblade might be the most common of the 15cm vehicles in our mini collections, so it's the poster child for whether it works or not.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Dec 01, 2014 11:21 am 
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Hmm, dividing the Super Heavys...

I've looked into Imperal Armor 1 from FW.

There the Superheavys all have 25 kph speed onroad. It is stated at the Shadowsword that he has to stop to shoot and recharge the volcano weapon.

So in this issue I vote vor speed of 20cm for all BB-related SHvs beside Shadowswords. Heck, the LR Demolisher is the slowest LR with 28 kph. And he gets 20cm, while other LR have up to 34kph.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Dec 01, 2014 7:21 pm 
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This seems to add fuel to the idea that the shadowsword should be significantly slower than the there super heavies (ie. It must pause every time it shoots.) In fact I'm sure many ig opponents get sick of shadow swords doubling 30cm and sniping still at 3+ TK. I could see justification for swords to be 10cm and the BB 20cm - would help balance out the bb/SS internal points balance - (though I don't think the SS is causing any concern as it is so I'm not suggesting it.)


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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Dec 01, 2014 10:07 pm 
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Rug wrote:
EA speed is a bit more abstracted than straight line road speed, it takes into account how well vehicles cross different terrain, and obstacles, re-fueling, navigation, doctrine and all sorts of crew/driver qualities. Basically we can justify pretty much anything!


True, and still no difference between super-heavies (ShadowSword aside).

Epic is a point based game. I see balancing through points more sensible than balancing through twisting or breaking the background.

I own three BB, and I'd like to see them to be "not that meh", but it being faster than the other superheavies makes no sense. And a 20cm BB would be way better than the Stormhammer, the Stormlord and the Stormblade (if they stay at 15cm).

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 Post subject: Re: Baneblade Test Thread
PostPosted: Mon Dec 01, 2014 10:42 pm 
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lord-bruno wrote:
Epic is a point based game. I see balancing through points more sensible than balancing through twisting or breaking the background.

I own three BB, and I'd like to see them to be "not that meh", but it being faster than the other superheavies makes no sense. And a 20cm BB would be way better than the Stormhammer, the Stormlord and the Stormblade (if they stay at 15cm).


The trouble with changing its points value is that it’d make the Baneblade undercosted as a defensive unit, but still difficult to use offensively. Even then, it still might not be able to compete with the infantry company for holding objectives (and why would you use tanks to do that?). imo, we have two goals: give the Baneblade a niche, and make the IG list more fun to play with and against. I think movement always helps with the latter.

If we can’t agree that some superheavies should have different speeds as others (say, all the turreted ones vs. the fixed casemate variants), and we think some superheavies would be too good for the points if they could move 20cm, then we’re back to the Infiltrate idea. I think it’s a somewhat strange one, and we’d be making up new “fluff” to support it… but it would give the Baneblade a fairly unique role in the list and encourage movement.

How popular is the Stormlord? Do Cadian players find it worthwhile to put troops in a transport that doesn't go any faster than men on foot?


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 12:04 am 
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I haven't managed to test it yet so not sure if it works, but just to say regarding the "new fluff comment, don't think of infiltrating Baneblade as some kind of "turbo" gear - after all, every unit can make a double move every turn. I see it more as representing their combat doctrine : ie. While most units cautiously and tactically approach a firefight, Baneblades charge on in at full tilt trusting in their armour and overwhelming firepower to smash through their target. That seems perfectly consistent with the fluff to me...(?)


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 12:44 am 
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That's a good argument!


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 12:58 am 
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Blip's sold me on it! Ok off to test! :)

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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 5:11 am 
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Image

Plus in one study on infiltrating baneblades, they found that 9 out of 10 sword wielding commissars approve.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 2:21 pm 
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I know it came up a number of years back, but how would changing the demolisher cannon to MW4+ boost or effect the baneblade?

Its certainly welcome by many SM players as the vindicator is considered sub par against other choices. Clearly the same exists for the baneblade - hence this topic. However such an change would inpact on the LR Demolisher and CSM Vindicator as well. A thought was to change Heavy Plasma Guns to either 30cm AP4/AT6 (current DA stats under test) or 30cm AP5/AT5 no slow fire in order to 1 reduce the record keeping of slow fire on a basic weapon and two balance the gaining of an increase on the main armament.

CSM and SM Vindicators are a lot simpler - simply change and test/adjust points as required.

Would a 30cm MW4+ on the baneblade promote its use? or are you really after an improvement in the main cannon?


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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 6:11 pm 
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Changing demolisher cannon into MW, and improving the main gun would certainly promote the use of Baneblades. (Though I'm cool with current demolisher cannon.)

For long range the Shadowsword snipes better.
For medium range the Stormblade gives more MW.
For short range and FF the Stormhammer beats it.

Yet none of these retains potential for all three ranges and FF. As an allrounder the really upgunned Baneblade can always give a moderate solution for every situation.

Also take note on that the really upgunned BB rolls more dice than it's variants. There is always a slight chance to inflict more damage within a range, where a specialized counterpart "should" be better.

Recently I have tutored some training battles beetween enquirers and "accidentally" they played with the dual shot main gun.
I can only confirm my earlier feedback on both suggested values. (AP4+/AT3+)

Your turn. ;)

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 Post subject: Re: Baneblade Test Thread
PostPosted: Tue Dec 02, 2014 9:06 pm 
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jimmyzimms wrote:
Blip's sold me on it! Ok off to test! :)


Ha! Almost certainly gonna suck in playtests now ! :-)

I'll try to get a test game in next week.


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 Post subject: Re: Baneblade Test Thread
PostPosted: Wed Dec 03, 2014 12:46 am 
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Redgeran wrote:
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Plus in one study on infiltrating baneblades, they found that 9 out of 10 sword wielding commissars approve.

Gold! :D ;D

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