JimXII wrote:
Rather than just arguing the changes on +1s or fluff or balance I suggest that people play test with their gaming group and post the results.
We plan on playtesting 60cm whirlwinds and 50point hunters. As well as the inclusion of some new air units - such as fire raptors and storm eagles.
Of course you are welcome to play games with your own stats, indeed the game was designed with such flexibility in mind to allow people to play special campaigns etc. However this will tend to unbalance the list as people have said. More importantly it will tend to fuel the "Power creep" in the game, which we need to avoid at all costs.
One of the factors being ignored here is that the presence of a WW battery is a threat that deters the opponent from moving into it's 'kill zone'. Two or even three batteries extend this threat, which in turn will tend to keep most opponents at bay giving the Marines the initiative to move forward and claim territory and more importantly the position from which to strike.
So, 90cm is really OK, irrespective of rocket ballistics etc. This is a case of adjusting the tactics to match the formation capabilities, rather than the reverse.
Cheaper AA
*might* possibly be an option, but all this does is allow some other formation to use the spare 25 points (eg to buy another RB), so it does not actually change the AA meta. Rather it makes the rest of the army a little bit more robust, which is probably not needed even with the "power creep" in the game.
And no, the Hunter needs the 60 cm range, which should not be dropped. The AA game is all about placing BMs; destroying enemy formations should be considered a bonus, not the primary aim of either the AA or the ground target.