Vaaish wrote:
Hey matt, I'm always interested in feedback and seeing how folks are using the lists. If you've got battle reports or even the lists used, I'd love it if you posted them.
Sure, it was a couple weeks ago but the brief version is:
2 games vs AMTL using Biel Tan Eldar.
Biel Tan were fairly standard tournament lists (completely untailored) with Phantom (upgraded to Warlock in game 2), 2x Void Spinners, Shining Spears launched from Storm Serpent, Guardians, Windriders, etc
AMTL: 4 Reavers (1 indirect, 3 with whatever config gives the most ranged firepower and around 18 dice in combat; I could enquire if exact list is required)
Game 1The AMTL almost immediately took out the Phantom with their long range guns. I got the shining spears into combat very early vs the prepped BTS Reaver early usuing a Storm serpent march followed by an assault, but lost it due to armour and quantity of dice rolled in return.
The game rapidly degenerated since despite only having four models in the army whatever the Reavers pointed at disappeared from the table. We ended it early, with few Eldar survivors and no AMTL casualties.
Game 2I adjusted since it's likely I didn't take the AMTL seriously enough in game one for two reasons:
1) Only 4 models, so it looks like a beginner's novelty list and I'd been unprepared for huge volumes of long range macro and AT/AP weapons and assault ability from the same units.
2) I've only
ever lost one game with Eldar before, so usually manage to pull it back whatever the opponent fields.
In this game I tried to keep more of a reserve for objective grabbing. The Reavers vapourised the Warlock (upgraded from phantom) in their 2nd activation despite it being in cover, broke/killed the hiding units with indirect firepower and won combat vs shining spears again, and then with the Guardian/Avatar/Wraithguards.
My opponent played well but not perfectly, and I was able to briefly hold his blitz but the game rapidly degenerated since despite only having four models in the army whatever the Reavers pointed at disappeared from the table. The game ended 2-0 at turn 3 with few Eldar survivors and no AMTL casualties.
That doesn't mean it's unbeatable (maybe hiding absolutely everything and just losing 1 unit a turn to indirect until a turn 3 grab would work), and doesn't mean this particular list was a real take-all-comers (no scouts, low activations - although that's fixable by going 3 Reavers + filler).
It does mean that I don't think I have ever seen such a superb selection of long-range mix and match firepower and assault capability, and that I understand why these toys are usually limited in lists.
