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Warp vortex clarification

 Post subject: Warp vortex clarification
PostPosted: Fri Oct 17, 2014 10:55 am 
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Posts: 32
I have some question for the warp vortex of Tzeentch :

- It is a Knight classe unit with 4+ save, it is possible to 'kill' a warp vortex ?
- How it can be deploy, with a random mouvement it is not a good idea to have a regular deployment.

So for now I don't know how to play it


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 Post subject: Re: Warp vortex clarification
PostPosted: Fri Oct 17, 2014 11:42 am 
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Joined: Wed Sep 03, 2008 7:31 pm
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Welcome to the forum :).

First of all, be aware that it's an optional unit, so it requires your opponent's consent to be used. Second, I think that the rules for it are crazy and extremely unclear. If it were up to me, I'd just get rid of it from the rules completely, because I don't see that it adds much value to the game.

To answer your question, from what I can understand of its rules, you can destroy it. You wouldn't 'kill' it per se, just neutralise it or maybe even banish it. Either way, it has a saving throw, so if it fails it would be removed, just like any other unit, so far as I can tell.

It has no special deployment rules, so you'd have to deploy it normally, and hope for the best when rolling the dice. Definitely looks like a unit to avoid taking in your army list to me.

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