Ulrik wrote:
Scutarii wrote:
Conversely I rather like teams having influence over it. It gives the team format a unique extra layer of planning as without it the team format seems like it's four individuals who happen to share a points score, you're not leveraging the fact that you've got three friends with you who may be better at certain types of game/opponent.
From what I've read about how it works in the bigger ETCs (Warmarhordes, Fantasy, 40k) I must say that I absolutely agree with brumbaer. "This army is the one we put out first, it must be able to *draw* against all opponents. And this is the army we select when our opponents offer this kind of army, it will guarantee a good matchup and will probably massacre him."
It's an added layer of complexity, but (without having played in such an ETC!) it looks to me that the real effect is to make the actual games more boring. No thanks.
Yes, I can see where the issues comes from in an environment in which there are more Rock/paper/Scissory match ups with known advantages for one army over another.
If the current Epic environment has things to a state where army X vs army Y is going to end only one way the vast majority of time then it;s probably best to avoid having team influence. If it's more open and clever choices of matching might give a
small edge rather than a huge one then I prefer having team influence.
Edit: E.G.:
From here
http://epic-uk.co.uk/ukepicachampionship/racevrace.phpLooking at Steel Legion the overall win ratio is 32%, but against Gazghul's Warhorde it's only 28% and against Biel Tan it's 37% so you'd probably want to send your Steel Legion player against the Biel Tan opponent rather than the Gazghull player. It's a small difference, rather than a huge one allowing the Team nature of the tournament to allow some tinkering rather than leading to ROFLstomps.
Dunno if Epic is in a situation to allow that to be the case though.